Related papers: Two Sonification Methods for the MindCube
Music evokes emotion in many people. We introduce a novel way to manipulate the emotional content of a song using AI tools. Our goal is to achieve the desired emotion while leaving the original melody as intact as possible. For this, we…
Musical professionals who produce material for non-musical stakeholders often face communication challenges in the early ideation stage. Expressing musical ideas can be difficult, especially when domain-specific vocabulary is lacking. This…
Emotions critically influence mental health, driving interest in music-based affective computing via neurophysiological signals with Brain-computer Interface techniques. While prior studies leverage music's accessibility for emotion…
The system presented here shows the feasibility of modeling the knowledge involved in a complex musical activity by integrating sub-symbolic and symbolic processes. This research focuses on the question of whether there is any advantage in…
We are exploring the design and implementation of artificial expressions, kinetic audio-visual representations of real-time physiological data that reflect emotional and cognitive state. In this work, we demonstrate a prototype, the…
Music visualization is an important medium that enables synesthetic experiences and creative inspiration. However, previous research focused mainly on the technical and theoretical aspects, overlooking users' everyday interaction with music…
As an embodied and spatial medium, virtual reality is proving an attractive proposition for robot teleoperation in hazardous environments. This paper examines a nuclear decommissioning scenario in which a simulated team of semi-autonomous…
The NIME conference traditionally focuses on interfaces for music and musical expression. In this paper we reverse this tradition to ask, can interfaces developed for music be successfully appropriated to non-musical applications? To help…
This work proposes an interactive art installation "Mood spRing" designed to reflect the mood of the environment through interpretation of language and tone. Mood spRing consists of an AI program that controls an immersive 3D animation of…
Interactive Sonification is a well-known guidance method in navigation tasks. Researchers have repeatedly suggested the use of interactive sonification in neuronavigation and image-guided surgery. The hope is to reduce clinicians' cognitive…
Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in…
Have you ever typed particularly powerful on your keyboard, maybe even harsh, to write and send a message with some emphasis of your emotional state or message? Did it work? Probably not. It didn't affect how you typed or interacted with…
In the last decade, researchers have increasingly explored using biosensing technologies for music-based affective regulation and stress management interventions in laboratory and real-world settings. These systems -- including interactive…
Sonification as a complement of visualization is been under research for decades as a new ways of data deployment. ICAD conferences, gather together specialists from different disciplines to discuss about sonification. Different tools as…
Based on a case study on 3D printing, we have been experimenting on the sonification of multidimensional data for peripheral process monitoring. In a previous paper, we tested the effectiveness of a soundscape which combined intentionally…
Mindfulness and relaxation techniques for mental health are increasingly being explored in the human-computer interaction community. Physiological signals and their visualization have often been exploited together in a form of biofeedback…
When several individuals collaborate on a shared task, their brain activities often synchronize. This phenomenon, known as Inter-brain Synchronization (IBS), is notable for inducing prosocial outcomes such as enhanced interpersonal…
This paper reviews the existing literature on input device evaluation and design in human-computer interaction (HCI) and discusses possible applications of this knowledge to the design and evaluation of new interfaces for musical…
Anxiety is a common health issue that can occur throughout one's existence. In this pilot study we explore an alternative technique to regulate it: biofeedback. The long-term objective is to offer an ecological device that could help people…
For people with noise sensitivity, everyday soundscapes can be overwhelming. Existing tools such as active noise cancellation reduce discomfort by suppressing the entire acoustic environment, often at the cost of awareness of surrounding…