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Recent advances in large language models (LLMs) have significantly improved language-driven 3D content generation, but most existing approaches still treat scene generation and user interaction as separate processes, limiting the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Anh H. Vo , Sungyo Lee , Phil-Joong Kim , Soo-Mi Choi , Yong-Guk Kim

An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals and distinct tasks, even during execution. However, most traditional methods require predefined module design, making it hard to…

Robotics · Computer Science 2025-02-11 Boyi Li , Philipp Wu , Pieter Abbeel , Jitendra Malik

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

Spatial reasoning is a fundamental aspect of human cognition, enabling intuitive understanding and manipulation of objects in three-dimensional space. While foundation models demonstrate remarkable performance on some benchmarks, they still…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Fan-Yun Sun , Weiyu Liu , Siyi Gu , Dylan Lim , Goutam Bhat , Federico Tombari , Manling Li , Nick Haber , Jiajun Wu

Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Ohad Rahamim , Ori Malca , Dvir Samuel , Gal Chechik

In this paper, we introduce a multi-robot system that integrates mapping, localization, and task and motion planning (TAMP) enabled by 3D scene graphs to execute complex instructions expressed in natural language. Our system builds a shared…

Enabling agents to understand and interact with complex 3D scenes is a fundamental challenge for embodied artificial intelligence systems. While Multimodal Large Language Models (MLLMs) have achieved significant progress in 2D image…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Haoyuan Li , Rui Liu , Hehe Fan , Yi Yang

The proliferation of visual sensors in smart home environments, particularly through wearable devices like smart glasses, introduces profound privacy challenges. Existing privacy controls are often static and coarse-grained, failing to…

Human-Computer Interaction · Computer Science 2025-08-04 Shuning Zhang , Ying Ma , Xin Yi , Hewu Li

Recent conditional 3D completion works have mainly relied on CLIP or BERT to encode textual information, which cannot support complex instruction. Meanwhile, large language models (LLMs) have shown great potential in multi-modal…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Jianmeng Liu , Yichen Liu , Yuyao Zhang , Zeyuan Meng , Yu-Wing Tai , Chi-Keung Tang

We present LL3M, a multi-agent system that leverages pretrained large language models (LLMs) to generate 3D assets by writing interpretable Python code in Blender. We break away from the typical generative approach that learns from a…

Graphics · Computer Science 2025-08-12 Sining Lu , Guan Chen , Nam Anh Dinh , Itai Lang , Ari Holtzman , Rana Hanocka

Manually authoring 3D shapes is difficult and time consuming; generative models of 3D shapes offer compelling alternatives. Procedural representations are one such possibility: they offer high-quality and editable results but are difficult…

Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, which limits the ability to edit or manipulate individual…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Jiaxiang Tang , Ruijie Lu , Zhaoshuo Li , Zekun Hao , Xuan Li , Fangyin Wei , Shuran Song , Gang Zeng , Ming-Yu Liu , Tsung-Yi Lin

Generative Programming (GP) is a computing paradigm allowing automatic creation of entire software families utilizing the configuration of elementary and reusable components. GP can be projected on different technologies, e.g.…

Human-Computer Interaction · Computer Science 2007-05-23 Max Schlee , Jean Vanderdonckt

Authoring realistic haptic textures typically requires low-level parameter tuning and repeated trial-and-error, limiting speed, transparency, and creative reach. We present a language-driven authoring system that turns natural-language…

Human-Computer Interaction · Computer Science 2026-04-09 Wanli Qian , Aiden Chang , Shihan Lu , Michael Gu , Heather Culbertson

Procedural textures are normally generated from mathematical models with parameters carefully selected by experienced users. However, for naive users, the intuitive way to obtain a desired texture is to provide semantic descriptions such as…

Computer Vision and Pattern Recognition · Computer Science 2017-04-14 Junyu Dong , Lina Wang , Jun Liu , Xin Sun

We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided surface along with its texture map and normal map to obtain…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Nasir Mohammad Khalid , Tianhao Xie , Eugene Belilovsky , Tiberiu Popa

Pre-trained language models (PLMs) have played an increasing role in multimedia research. In terms of vision-language (VL) tasks, they often serve as a language encoder and still require an additional fusion network for VL reasoning,…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Shubin Huang , Qiong Wu , Yiyi Zhou , Weijie Chen , Rongsheng Zhang , Xiaoshuai Sun , Rongrong Ji

3D indoor scene generation is an important problem for the design of digital and real-world environments. To automate this process, a scene generation model should be able to not only generate plausible scene layouts, but also take into…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Kelly O. Marshall , Omid Poursaeed , Sergiu Oprea , Amit Kumar , Anushrut Jignasu , Chinmay Hegde , Yilei Li , Rakesh Ranjan

Large language models (LLMs) excel at program synthesis, yet their ability to produce symbolic graphics programs (SGPs) that render into precise visual content remains underexplored. We study symbolic graphics programming, where the goal is…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Yamei Chen , Haoquan Zhang , Yangyi Huang , Zeju Qiu , Kaipeng Zhang , Yandong Wen , Weiyang Liu

Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Arafa Yoncalik , Wouter Jansen , Nico Huebel , Mohammad Hasan Rahmani , Jan Steckel
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