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Much of the success of multi-agent debates depends on carefully choosing the right parameters. The decision-making protocol stands out as it can highly impact final model answers, depending on how decisions are reached. Systematic…
Policy-gradient methods have received increased attention recently as a mechanism for learning to act in partially observable environments. They have shown promise for problems admitting memoryless policies but have been less successful…
Humans exhibit complex motions that vary depending on the task that they are performing, the interactions they engage in, as well as subject-specific preferences. Therefore, forecasting future poses based on the history of the previous…
Permissioned blockchains employ Byzantine fault-tolerant (BFT) state machine replication (SMR) to reach agreement on an ever-growing, linearly ordered log of transactions. A new paradigm, combined with decades of research in BFT SMR and…
We study Reinforcement Learning for partially observable dynamical systems using function approximation. We propose a new \textit{Partially Observable Bilinear Actor-Critic framework}, that is general enough to include models such as…
The aim of multi-agent reinforcement learning systems is to provide interacting agents with the ability to collaboratively learn and adapt to the behavior of other agents. In many real-world applications, the agents can only acquire a…
This paper addresses the challenge of creating a neural architecture for very long sequences that requires constant time for processing new information at each time step. Our approach, Associative Recurrent Memory Transformer (ARMT), is…
This paper presents a novel approach to address the Production Routing Problem with Privacy Preserving (PRPPP) in supply chain optimization. The integrated optimization of production, inventory, distribution, and routing decisions in…
We consider a simple, yet widely studied, set-up in which a Fusion Center (FC) is asked to make a binary decision about a sequence of system states by relying on the possibly corrupted decisions provided by byzantine nodes, i.e. nodes which…
The cooperative bandit problem is a multi-agent decision problem involving a group of agents that interact simultaneously with a multi-armed bandit, while communicating over a network with delays. The central idea in this problem is to…
One of the most celebrated problems of fault-tolerant distributed computing is the consensus problem. It was shown to abstract a myriad of problems in which processes have to agree on a single value. Consensus applications include…
In this report we review memory-based meta-learning as a tool for building sample-efficient strategies that learn from past experience to adapt to any task within a target class. Our goal is to equip the reader with the conceptual…
Recently, model-based agents have achieved better performance than model-free ones using the same computational budget and training time in single-agent environments. However, due to the complexity of multi-agent systems, it is tough to…
Current LLM agents lack principled mechanisms for managing persistent memory across long interaction horizons. We present a biologically-grounded memory architecture comprising six cognitive mechanisms: (1) sleep-phase consolidation, (2)…
Large transformer models, trained on diverse datasets, have demonstrated impressive few-shot performance on previously unseen tasks without requiring parameter updates. This capability has also been explored in Reinforcement Learning (RL),…
Continual table semantic parsing aims to train a parser on a sequence of tasks, where each task requires the parser to translate natural language into SQL based on task-specific tables but only offers limited training examples. Conventional…
In this work, we revisit the prior mask guidance proposed in ``Prior Guided Feature Enrichment Network for Few-Shot Segmentation''. The prior mask serves as an indicator that highlights the region of interests of unseen categories, and it…
This paper introduces a deterministic Byzantine consensus algorithm that relies on a new weak coordinator. As opposed to previous algorithms that cannot terminate in the presence of a faulty or slow coordinator, our algorithm can terminate…
In Federated Reinforcement Learning (FRL), agents aim to collaboratively learn a common task, while each agent is acting in its local environment without exchanging raw trajectories. Existing approaches for FRL either (a) do not provide any…
With the advancement of modern robotics, autonomous agents are now capable of hosting sophisticated algorithms, which enables them to make intelligent decisions. But developing and testing such algorithms directly in real-world systems is…