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Related papers: Controller Synthesis for Parametric Timed Games

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Constructing good test cases is difficult and time-consuming, especially if the system under test is still under development and its exact behavior is not yet fixed. We propose a new approach to compute test strategies for reactive systems…

Software Engineering · Computer Science 2018-09-11 Roderick Bloem , Goerschwin Fey , Fabian Greif , Robert Koenighofer , Ingo Pill , Heinz Riener , Franz Roeck

We study the problem of determining whether a given temporal specification can be implemented by a symmetric system, i.e., a system composed from identical components. Symmetry is an important goal in the design of distributed systems,…

Logic in Computer Science · Computer Science 2017-10-17 Ruediger Ehlers , Bernd Finkbeiner

Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…

Computer Science and Game Theory · Computer Science 2023-07-28 Tobias Hecking , Swathy Muthukrishnan , Alexander Weinert

Use a parametric representation of audio to train a generative model in the interest of obtaining more flexible control over the generated sound.

Audio and Speech Processing · Electrical Eng. & Systems 2019-11-20 Krishna Subramani , Alexandre D'Hooge , Preeti Rao

We propose automated techniques for the verification and control of probabilistic real-time systems that are only partially observable. To formally model such systems, we define an extension of probabilistic timed automata in which local…

Logic in Computer Science · Computer Science 2015-06-24 Gethin Norman , David Parker , Xueyi Zou

When designing correct-by-construction controllers for autonomous collectives, three key challenges are the task specification, the modelling, and its use at practical scale. In this paper, we focus on a simple yet useful abstraction for…

Multiagent Systems · Computer Science 2024-11-22 Till Schnittka , Mario Gleirscher

We propose Teamwork Synthesis, a version of the distributed synthesis problem with application to teamwork multi-agent systems. We reformulate the distributed synthesis question by dropping the fixed interaction architecture among agents as…

Logic in Computer Science · Computer Science 2023-05-15 Yehia Abd Alrahman , Nir Piterman

We consider the distributed control synthesis problem for systems with locks. The goal is to find local controllers so that the global system does not deadlock. With no restriction this problem is undecidable even for three processes each…

Logic in Computer Science · Computer Science 2025-09-10 Hugo Gimbert , Corto Mascle , Anca Muscholl , Igor Walukiewicz

Executing a Golog program on an actual robot typically requires additional steps to account for hardware or software details of the robot platform, which can be formulated as constraints on the program. Such constraints are often temporal,…

Artificial Intelligence · Computer Science 2021-02-23 Till Hofmann , Gerhard Lakemeyer

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

Logic in Computer Science · Computer Science 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

Autonomous agents often operate in uncertain environments where their decisions are made based on beliefs over states of targets. We are interested in controller synthesis for complex tasks defined over belief spaces. Designing such…

Systems and Control · Computer Science 2015-10-30 Chanyeol Yoo , Calin Belta

The next generation of space systems will have to achieve more and more complex missions. In order to master the development cost and duration of such systems, an alternative to a manual design is to automatically synthesize the main…

Software Engineering · Computer Science 2019-03-19 Étienne André , Emmanuel Coquard , Laurent Fribourg , Jawher Jerray , David Lesens

We study synthesis problems with constraints in partially observable Markov decision processes (POMDPs), where the objective is to compute a strategy for an agent that is guaranteed to satisfy certain safety and performance specifications.…

We extend a template-based approach for synthesizing switching controllers for semi-algebraic hybrid systems, in which all expressions are polynomials. This is achieved by combining a QE (quantifier elimination)-based method for generating…

Systems and Control · Computer Science 2013-04-04 Deepak Kapur , Naijun Zhan , Hengjun Zhao

Considering real-valued clocks in timed automata (TA) makes it a practical modeling framework for discrete-event systems. However, the infinite state space brings challenges to the control of TA. To synthesize a supervisor for TA using the…

Systems and Control · Electrical Eng. & Systems 2021-02-19 Aida Rashidinejad , Michel Reniers , Martin Fabian

An algorithm is proposed to verify whether a finite game is a weighted potential game (WPG) without pre-knowledge on its weights. Then the algorithm is also applied to find the closest WPG for a given finite game. The concept and criterion…

Computer Science and Game Theory · Computer Science 2021-06-24 Daizhan Cheng , Zhengping Ji

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on lossy channel systems, for the case where the players are restricted to finite-memory strategies. First, we describe a general framework, where…

Computer Science and Game Theory · Computer Science 2013-06-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

We investigate the problem of controller synthesis for hyperproperties specified in the temporal logic HyperLTL. Hyperproperties are system properties that relate multiple execution traces. Hyperproperties can elegantly express…

Logic in Computer Science · Computer Science 2021-01-25 Borzoo Bonakdarpour , Bernd Finkbeiner

In the heart of "rhythm games" - games where players must perform actions in sync with a piece of music - are "charts", the directives to be given to players. We newly formulate chart generation as a sequence generation task and train a…

Machine Learning · Computer Science 2023-11-27 Jayeon Yi , Sungho Lee , Kyogu Lee