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Related papers: Controller Synthesis for Parametric Timed Games

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We present a controller synthesis algorithm for a discrete time reach-avoid problem in the presence of adversaries. Our model of the adversary captures typical malicious attacks envisioned on cyber-physical systems such as sensor spoofing,…

Systems and Control · Computer Science 2015-01-21 Zhenqi Huang , Yu Wang , Sayan Mitra , Geir Dullerud

We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied…

Artificial Intelligence · Computer Science 2023-05-25 Jan Kretinsky , Tobias Meggendorfer , Maximilian Prokop , Sabine Rieder

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

We consider the parameter synthesis problem of parametric timed automata (PTAs). The problem is, given a PTA and a property, to compute the set of valuations of the parameters under which the resulting timed automaton satisfies the…

Systems and Control · Computer Science 2018-11-01 Liyun Dai , Bo Liu , Zhiming Liu , and

What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question and present a very general framework for computing such strategies: they exist for all winning conditions that are recognized by automata with…

Computer Science and Game Theory · Computer Science 2017-09-13 Martin Zimmermann

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

Formal Languages and Automata Theory · Computer Science 2020-04-24 Abhishek N. Kulkarni , Jie Fu

In this paper, a method to synthesize controllers using finite time convergence control barrier functions guided by linear temporal logic specifications for continuous time multi-agent dynamical systems is proposed. Finite time convergence…

Systems and Control · Computer Science 2018-08-08 Mohit Srinivasan , Samuel Coogan , Magnus Egerstedt

This paper studies the synthesis of control policies for an agent that has to satisfy a temporal logic specification in a partially observable environment, in the presence of an adversary. The interaction of the agent (defender) with the…

Systems and Control · Electrical Eng. & Systems 2020-11-09 Bhaskar Ramasubramanian , Luyao Niu , Andrew Clark , Linda Bushnell , Radha Poovendran

We present a general theorem for distributed synthesis problems in coordination games with $\omega$-regular objectives of the form: If there exists a winning strategy for the coalition, then there exists an "essential" winning strategy,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-04-27 Dietmar Berwanger , Anup Basil Mathew , R. Ramanujam

In the game-theoretic approach to controller synthesis, we model the interaction between a system to be controlled and its environment as a game between these entities, and we seek an appropriate (e.g., winning or optimal) strategy for the…

Logic in Computer Science · Computer Science 2025-09-05 Mickael Randour

The objective of this paper is to solve the controller synthesis problem for bisimulation equivalence in a wide variety of scenarios including discrete-event systems, nonlinear control systems, behavioral systems, hybrid systems and many…

Optimization and Control · Mathematics 2007-11-22 Paulo Tabuada

Formal control of cyber-physical systems allows for synthesis of control strategies from rich specifications such as temporal logics. However, the classes of systems that the formal approaches can be applied to is limited due to the…

Logic in Computer Science · Computer Science 2019-09-04 Irmak Saglam , Ebru Aydin Gol

In this paper, we present an approach for fault-tolerant synthesis by combining predefined patterns for fault-tolerance with algorithmic game solving. A non-fault-tolerant system, together with the relevant fault hypothesis and…

Computer Science and Game Theory · Computer Science 2010-11-02 Chih-Hong Cheng , Harald Ruess , Alois Knoll , Christian Buckl

Petri games are a multiplayer game model for the automatic synthesis of distributed systems. We compare two fundamentally different approaches for solving Petri games. The symbolic approach decides the existence of a winning strategy via a…

Logic in Computer Science · Computer Science 2017-11-30 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

Parametric timed automata are a powerful formalism for reasoning on concurrent real-time systems with unknown or uncertain timing constants. In order to test the efficiency of new algorithms, a fair set of benchmarks is required. We present…

Logic in Computer Science · Computer Science 2021-06-21 Étienne André , Dylan Marinho , Jaco van de Pol

Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the…

Computer Science and Game Theory · Computer Science 2023-06-22 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Engel Lefaucheux , Benjamin Monmege

In this paper, a new continuous scoring system for soccer is proposed, based on the proportion of time that a team is winning, losing or tied. Several simulations are made applying this technique to complete seasons of different leagues. As…

Applications · Statistics 2018-03-22 Manuel Cruz , Sandra Ramos , Miguel Pinho

Formal methods apply algorithms based on mathematical principles to enhance the reliability of systems. It would only be natural to try to progress from verification, model checking or testing a system against its formal specification into…

Software Engineering · Computer Science 2014-02-28 Gal Katz , Doron Peled

Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…

Logic in Computer Science · Computer Science 2016-09-15 Patrick Ah-Fat , Michael Huth

This paper studies the synthesis of control policies for an agent that has to satisfy a temporal logic specification in a partially observable environment, in the presence of an adversary. The interaction of the agent (defender) with the…

Systems and Control · Computer Science 2019-03-19 Bhaskar Ramasubramanian , Andrew Clark , Linda Bushnell , Radha Poovendran