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In recent years, recommender systems play a pivotal role in helping users identify the most suitable items that satisfy personal preferences. As user-item interactions can be naturally modelled as graph-structured data, variants of graph…
Navigating and visualizing multilayered knowledge graphs remains a challenging, unresolved problem in information systems design. Building on our earlier study, which engaged end users in both the design and population of a domain-specific…
Recommending suitable items to a group of users, commonly referred to as the group recommendation task, is becoming increasingly urgent with the development of group activities. The challenges within the group recommendation task involve…
The group recommendation (GR) aims to suggest items for a group of users in social networks. Existing work typically considers individual preferences as the sole factor in aggregating group preferences. Actually, social influence is also an…
Analyzing data subgroups is a common data science task to build intuition about a dataset and identify areas to improve model performance. However, subgroup analysis is prohibitively difficult in datasets with many features, and existing…
We present collaborative similarity embedding (CSE), a unified framework that exploits comprehensive collaborative relations available in a user-item bipartite graph for representation learning and recommendation. In the proposed framework,…
Efficiently selecting relevant content from vast candidate pools is a critical challenge in modern recommender systems. Traditional methods, such as item-to-item collaborative filtering (CF) and two-tower models, often fall short in…
Conversational recommender system (CRS), which combines the techniques of dialogue system and recommender system, has obtained increasing interest recently. In contrast to traditional recommender system, it learns the user preference better…
Learning vector representations (aka. embeddings) of users and items lies at the core of modern recommender systems. Ranging from early matrix factorization to recently emerged deep learning based methods, existing efforts typically obtain…
User preferences for items can be inferred from either explicit feedback, such as item ratings, or implicit feedback, such as rental histories. Research in collaborative filtering has concentrated on explicit feedback, resulting in the…
We consider an online model for recommendation systems, with each user being recommended an item at each time-step and providing 'like' or 'dislike' feedback. A latent variable model specifies the user preferences: both users and items are…
Recommendation systems aim to learn user interests from historical behaviors and deliver relevant items. Recent methods leverage large language models (LLMs) to construct and integrate semantic representations of users and items for…
Recommender systems aim to provide personalized item recommendations by capturing user behaviors derived from their interaction history. Considering that user interactions naturally occur sequentially based on users' intents in mind, user…
Recently, much effort has been devoted to modeling users' multi-interests based on their behaviors or auxiliary signals. However, existing methods often rely on heuristic assumptions, e.g., co-occurring items indicate the same interest of…
Frequent group activities of human beings have become an indispensable part in their daily life. Group recommendation can recommend satisfactory activities to group members in the recommender systems, and the key issue is how to aggregate…
Current personalized recommender systems predominantly rely on static offline data for algorithm design and evaluation, significantly limiting their ability to capture long-term user preference evolution and social influence dynamics in…
Conversational AI systems such as Alexa need to understand defective queries to ensure robust conversational understanding and reduce user friction. These defective queries often arise from user ambiguities, mistakes, or errors in automatic…
Graph Convolution Networks (GCNs) manifest great potential in recommendation. This is attributed to their capability on learning good user and item embeddings by exploiting the collaborative signals from the high-order neighbors. Like other…
We consider the problem of learning latent features (aka embedding) for users and items in a recommendation setting. Given only a user-item interaction graph, the goal is to recommend items for each user. Traditional approaches employ…
The rapid growth of digital devices and IoT has intensified the demand for collaborative learning. Since these devices generate sensitive and high-dimensional data, centralized transmission is often impractical, while local learning suffers…