Related papers: Omnidirectional Video Super-Resolution using Deep …
Scenes reconstructed by 3D Gaussian Splatting (3DGS) trained on low-resolution (LR) images are unsuitable for high-resolution (HR) rendering. Consequently, a 3DGS super-resolution (SR) method is needed to bridge LR inputs and HR rendering.…
An omnidirectional image (ODI) enables viewers to look in every direction from a fixed point through a head-mounted display providing an immersive experience compared to that of a standard image. Designing immersive virtual reality systems…
360{\deg} images and videos have become an economic and popular way to provide VR experiences using real-world content. However, the manipulation of the stereo panoramic content remains less explored. In this paper, we focus on the…
The 360{\deg}imaging has recently gained great attention; however, its angular resolution is relatively lower than that of a narrow field-of-view (FOV) perspective image as it is captured by using fisheye lenses with the same sensor size.…
Video super-resolution (VSR) refers to the reconstruction of high-resolution (HR) video from the corresponding low-resolution (LR) video. Recently, VSR has received increasing attention. In this paper, we propose a novel dual dense…
360-degree images offer a significantly wider field of view compared to traditional pinhole cameras, enabling sparse sampling and dense 3D reconstruction in low-texture environments. This makes them crucial for applications in VR, AR, and…
360{\deg} images are widely available over the last few years. This paper proposes a new technique for single 360{\deg} image depth prediction under open environments. Depth prediction from a 360{\deg} single image is not easy for two…
Video super-resolution (VSR) aiming to reconstruct a high-resolution (HR) video from its low-resolution (LR) counterpart has made tremendous progress in recent years. However, it remains challenging to deploy existing VSR methods to…
This paper studies the problem of real-world video super-resolution (VSR) for animation videos, and reveals three key improvements for practical animation VSR. First, recent real-world super-resolution approaches typically rely on…
The spherical domain representation of 360 video/image presents many challenges related to the storage, processing, transmission and rendering of omnidirectional videos (ODV). Models of human visual attention can be used so that only a…
3D super-resolution aims to reconstruct high-fidelity 3D models from low-resolution (LR) multi-view images. Early studies primarily focused on single-image super-resolution (SISR) models to upsample LR images into high-resolution images.…
Recently, image super-resolution has been widely studied and achieved significant progress by leveraging the power of deep convolutional neural networks. However, there has been limited advancement in video super-resolution (VSR) due to the…
Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…
Video super-resolution (VSR) aims to restore a sequence of high-resolution (HR) frames from their low-resolution (LR) counterparts. Although some progress has been made, there are grand challenges to effectively utilize temporal dependency…
Omnidirectional videos that capture the entire surroundings are employed in a variety of fields such as VR applications and remote sensing. However, their wide field of view often causes unwanted objects to appear in the videos. This…
Head-mounted 360{\deg} displays and portable 360{\deg} cameras have significantly progressed, providing viewers a realistic and immersive experience. However, many omnidirectional videos have low frame rates that can lead to visual fatigue,…
Video super-resolution (VSR) aims at restoring a video in low-resolution (LR) and improving it to higher-resolution (HR). Due to the characteristics of video tasks, it is very important that motion information among frames should be well…
Diffusion models have demonstrated exceptional capabilities in image restoration, yet their application to video super-resolution (VSR) faces significant challenges in balancing fidelity with temporal consistency. Our evaluation reveals a…
Most of the existing works in supervised spatio-temporal video super-resolution (STVSR) heavily rely on a large-scale external dataset consisting of paired low-resolution low-frame rate (LR-LFR)and high-resolution high-frame-rate (HR-HFR)…
As virtual reality gains popularity, the demand for controllable creation of immersive and dynamic omnidirectional videos (ODVs) is increasing. While previous text-to-ODV generation methods achieve impressive results, they struggle with…