Related papers: Adaptive Accompaniment with ReaLchords
Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation consider only one type of content at a time. In this paper,…
Large Language Models have been increasingly employed in the creation of Virtual Assistants due to their ability to generate human-like text and handle complex inquiries. While these models hold great promise, challenges such as…
Recent advances in generative models have made it possible to create high-quality, coherent music, with some systems delivering production-level output. Yet, most existing models focus solely on generating music from scratch, limiting their…
The field of Automatic Music Generation has seen significant progress thanks to the advent of Deep Learning. However, most of these results have been produced by unconditional models, which lack the ability to interact with their users, not…
Music as an emotional intervention medium has important applications in scenarios such as music therapy, games, and movies. However, music needs real-time arrangement according to changing emotions, bringing challenges to balance emotion…
Generative artificial intelligence raises concerns related to energy consumption, copyright infringement and creative atrophy. We show that randomly initialized recurrent neural networks can produce arpeggios and low-frequency oscillations…
Recent progress in text-to-music generation has enabled models to synthesize high-quality musical segments, full compositions, and even respond to fine-grained control signals, e.g. chord progressions. State-of-the-art (SOTA) systems differ…
While many topics of the learning-based approach to automated music generation are under active research, musical form is under-researched. In particular, recent methods based on deep learning models generate music that, at the largest time…
Automatic musical accompaniment is where a human musician is accompanied by a computer musician. The computer musician is able to produce musical accompaniment that relates musically to the human performance. The accompaniment should follow…
Accompaniment arrangement is a difficult music generation task involving intertwined constraints of melody, harmony, texture, and music structure. Existing models are not yet able to capture all these constraints effectively, especially for…
Continual learning is essential for real-world deployment when there is a need to quickly adapt the model to new tasks without forgetting knowledge of old tasks. Existing work on continual sequence generation either always reuses existing…
While most music generation models generate a mixture of stems (in mono or stereo), we propose to train a multi-stem generative model with 3 stems (bass, drums and other) that learn the musical dependencies between them. To do so, we train…
Recent advances in deep learning have expanded possibilities to generate music, but generating a customizable full piece of music with consistent long-term structure remains a challenge. This paper introduces MusicFrameworks, a hierarchical…
With the growing popularity of generative AI for images, video, and music, we witnessed models rapidly improve in quality and performance. However, not much attention is paid towards enabling AI's ability to "be creative". In this study, we…
Realistic music generation has always remained as a challenging problem as it may lack structure or rationality. In this work, we propose a deep learning based music generation method in order to produce old style music particularly JAZZ…
Traditionally, music was treated as an analogue signal and was generated manually. In recent years, music is conspicuous to technology which can generate a suite of music automatically without any human intervention. To accomplish this…
Flow Matching (FM) has shown remarkable ability in modeling complex distributions and achieves strong performance in offline imitation learning for cloning expert behaviors. However, despite its behavioral cloning expressiveness, FM-based…
Dance requires skillful composition of complex movements that follow rhythmic, tonal and timbral features of music. Formally, generating dance conditioned on a piece of music can be expressed as a problem of modelling a high-dimensional…
Diffusion models have shown promising results in cross-modal generation tasks, including text-to-image and text-to-audio generation. However, generating music, as a special type of audio, presents unique challenges due to limited…
Creating music is iterative, requiring varied methods at each stage. However, existing AI music systems fall short in orchestrating multiple subsystems for diverse needs. To address this gap, we introduce Loop Copilot, a novel system that…