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Scene graphs have been proven to be useful for various scene understanding tasks due to their compact and explicit nature. However, existing approaches often neglect the importance of maintaining the symmetry-preserving property when…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Quang P. M. Pham , Khoi T. N. Nguyen , Lan C. Ngo , Truong Do , Truong Son Hy

Large Language Models (LLMs) and Vision Language Models (VLMs) have shown impressive reasoning abilities, yet they struggle with spatial understanding and layout consistency when performing fine-grained visual editing. We introduce a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Haoyu Zhen , Xiaolong Li , Yilin Zhao , Han Zhang , Sifei Liu , Kaichun Mo , Chuang Gan , Subhashree Radhakrishnan

We present a novel active learning framework for 3D point cloud semantic segmentation that, for the first time, integrates large language models (LLMs) to construct hierarchical label structures and guide uncertainty-based sample selection.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Chenxi Li , Nuo Chen , Fengyun Tan , Yantong Chen , Bochun Yuan , Tianrui Li , Chongshou Li

3D visual grounding (3DVG) identifies objects in 3D scenes from language descriptions. Existing zero-shot approaches leverage 2D vision-language models (VLMs) by converting 3D spatial information (SI) into forms amenable to VLM processing,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuanyuan Liu , Haiyang Mei , Dongyang Zhan , Jiayue Zhao , Dongsheng Zhou , Bo Dong , Xin Yang

Semantic segmentation of raw 3D point clouds is an essential component in 3D scene analysis, but it poses several challenges, primarily due to the non-Euclidean nature of 3D point clouds. Although, several deep learning based approaches…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Saqib Ali Khan , Yilei Shi , Muhammad Shahzad , Xiao Xiang Zhu

Segmenting long-form videos into semantically coherent scenes is a fundamental task in large-scale video understanding. Existing encoder-based methods are limited by visual-centric biases, classify each shot in isolation without leveraging…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Nimrod Berman , Adam Botach , Emanuel Ben-Baruch , Shunit Haviv Hakimi , Asaf Gendler , Ilan Naiman , Erez Yosef , Igor Kviatkovsky

The ability to understand long videos is vital for embodied intelligent agents, because their effectiveness depends on how well they can accumulate, organize, and leverage long-horizon perceptual memories. Recently, multimodal LLMs have…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Tatiana Zemskova , Solomon Andryushenko , Ilya Obrubov , Viktoriia Khoruzhaia , Ekaterina Eroshenko , Ekaterina Derevyanka , Dmitry Yudin

Recent advancements in multimodal large language models (LLMs) have demonstrated significant potential across various domains, particularly in concept reasoning. However, their applications in understanding 3D environments remain limited,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Kuan-Chih Huang , Xiangtai Li , Lu Qi , Shuicheng Yan , Ming-Hsuan Yang

Recent advances in Large Language Models (LLMs) have helped facilitate exciting progress for robotic planning in real, open-world environments. 3D scene graphs (3DSGs) offer a promising environment representation for grounding such…

Robotics · Computer Science 2024-11-01 Meghan Booker , Grayson Byrd , Bethany Kemp , Aurora Schmidt , Corban Rivera

Traditional scene graphs primarily focus on spatial relationships, limiting vision-language models' (VLMs) ability to reason about complex interactions in visual scenes. This paper addresses two key challenges: (1) conventional…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Dayong Liang , Changmeng Zheng , Zhiyuan Wen , Yi Cai , Xiao-Yong Wei , Qing Li

This paper proposes an approach to build 3D scene graphs in arbitrary indoor and outdoor environments. Such extension is challenging; the hierarchy of concepts that describe an outdoor environment is more complex than for indoors, and…

Robotics · Computer Science 2024-04-26 Jared Strader , Nathan Hughes , William Chen , Alberto Speranzon , Luca Carlone

Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Lu Ling , Chen-Hsuan Lin , Tsung-Yi Lin , Yifan Ding , Yu Zeng , Yichen Sheng , Yunhao Ge , Ming-Yu Liu , Aniket Bera , Zhaoshuo Li

Modern 3D semantic scene graph estimation methods utilize ground truth 3D annotations to accurately predict target objects, predicates, and relationships. In the absence of given 3D ground truth representations, we explore leveraging only…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Qi Xun Yeo , Yanyan Li , Gim Hee Lee

3D scene graph generation (SGG) has been of high interest in computer vision. Although the accuracy of 3D SGG on coarse classification and single relation label has been gradually improved, the performance of existing works is still far…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Yuanyuan Liu , Chengjiang Long , Zhaoxuan Zhang , Bokai Liu , Qiang Zhang , Baocai Yin , Xin Yang

Semantic scene completion is the task of jointly estimating 3D geometry and semantics of objects and surfaces within a given extent. This is a particularly challenging task on real-world data that is sparse and occluded. We propose a scene…

Computer Vision and Pattern Recognition · Computer Science 2021-04-14 Christoph B. Rist , David Emmerichs , Markus Enzweiler , Dariu M. Gavrila

3D object grounding aims to locate the most relevant target object in a raw point cloud scene based on a free-form language description. Understanding complex and diverse descriptions, and lifting them directly to a point cloud is a new and…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Mingtao Feng , Zhen Li , Qi Li , Liang Zhang , XiangDong Zhang , Guangming Zhu , Hui Zhang , Yaonan Wang , Ajmal Mian

We introduce SceneLinker, a novel framework that generates compositional 3D scenes via semantic scene graph from RGB sequences. To adaptively experience Mixed Reality (MR) content based on each user's space, it is essential to generate a 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Seok-Young Kim , Dooyoung Kim , Woojin Cho , Hail Song , Suji Kang , Woontack Woo

In-context learning (ICL) enhances large language models (LLMs) by incorporating demonstration examples, yet its effectiveness heavily depends on the quality of selected examples. Current methods typically use text embeddings to measure…

Artificial Intelligence · Computer Science 2025-12-02 Jiale Fu , Yaqing Wang , Simeng Han , Jiaming Fan , Xu Yang

Existing 3D scene generation methods often struggle to model the complex logical dependencies and physical constraints between objects, limiting their ability to adapt to dynamic and realistic environments. We propose CausalStruct, a novel…

Graphics · Computer Science 2025-09-22 Shen Chen , Ruiyu Zhao , Jiale Zhou , Zongkai Wu , Jenq-Neng Hwang , Lei Li

One of the key issues of Visual Question Answering (VQA) is to reason with semantic clues in the visual content under the guidance of the question, how to model relational semantics still remains as a great challenge. To fully capture…

Multimedia · Computer Science 2019-08-22 Zhuoqian Yang , Zengchang Qin , Jing Yu , Yue Hu
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