Related papers: Greed is slow on sparse graphs of oriented valued …
Approximate Nearest Neighbor Search (ANNS) underpins many large-scale data mining and machine learning applications, with efficient retrieval increasingly hinging on GPU acceleration as dataset sizes grow. Although graph-based approaches…
We present new refinement heuristics for the balanced graph partitioning problem that break with an age-old rule. Traditionally, local search only permits moves that keep the block sizes balanced (below a size constraint). In this work, we…
This paper is a follow up to the previous author's paper on convex optimization. In that paper we began the process of adjusting greedy-type algorithms from nonlinear approximation for finding sparse solutions of convex optimization…
We show that the max-min-angle polygon in a planar point set can be found in time $O(n\log n)$ and a max-min-solid-angle convex polyhedron in a three-dimensional point set can be found in time $O(n^2)$. We also study the maxmin-angle…
We present a new computational approach to approximating a large, noisy data table by a low-rank matrix with sparse singular vectors. The approximation is obtained from thresholded subspace iterations that produce the singular vectors…
We study approximation algorithms for graph pricing with vertex capacities yet without the traditional envy-free constraint. Specifically, we have a set of items $V$ and a set of customers $X$ where each customer $i \in X$ has a budget…
Greedy algorithms are central to sparse approximation and stage-wise learning methods such as matching pursuit and boosting. It is known that the Power-Relaxed Greedy Algorithm with step sizes $m^{-\alpha}$ may fail to converge when…
A {\em dominating set} of a graph $G=(V,E)$ is a subset of vertices $S\subseteq V$ such that every vertex $v\in V\setminus S$ has at least one neighbor in $S$. Finding a dominating set with the minimum cardinality in a connected graph…
The GC problem is to identify a pre-determined number of center vertices such that the distances or costs from (or to) the centers to (or from) other vertices is minimized. The bottleneck of a path is the minimum capacity of edges on the…
The classic problem of constrained pathfinding is a well-studied, yet challenging, topic in AI with a broad range of applications in various areas such as communication and transportation. The Weight Constrained Shortest Path Problem…
In this paper, we propose a simple and efficient method for value model training on long-context reasoning traces. Compared to existing process reward models (PRMs), our method does not require a fine-grained notion of "step," which is…
Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path finding is a technique that augments the initial graph with additional edges to build shorter paths to the goal. Indeed, optimal algorithms…
We develop new algorithmic techniques for VLSI detailed routing. First, we improve the goal-oriented version of Dijkstra's algorithm to find shortest paths in huge incomplete grid graphs with edge costs depending on the direction and the…
We investigate graph problems in the following setting: we are given a graph $G$ and we are required to solve a problem on $G^2$. While we focus mostly on exploring this theme in the distributed CONGEST model, we show new results and…
We propose a new yet natural algorithm for learning the graph structure of general discrete graphical models (a.k.a. Markov random fields) from samples. Our algorithm finds the neighborhood of a node by sequentially adding nodes that…
In the Upper Degree-Constrained Partial Orientation problem we are given an undirected graph $G=(V,E)$, together with two degree constraint functions $d^-,d^+ : V \to \mathbb{N}$. The goal is to orient as many edges as possible, in such a…
Many problems require the selection of a subset of variables from a full set of optimization variables. The computational complexity of an exhaustive search over all possible subsets of variables is, however, prohibitively expensive,…
We study the computational complexity of planar valued constraint satisfaction problems (VCSPs), which require the incidence graph of the instance be planar. First, we show that intractable Boolean VCSPs have to be self-complementary to be…
Sparse recovery and subset selection are fundamental problems in varied communities, including signal processing, statistics and machine learning. Herein, we focus on an important greedy algorithm for these problems: Backward Stepwise…
Approximate nearest neighbor search (ANNS) is a fundamental problem in vector databases and AI infrastructures. Recent graph-based ANNS algorithms have achieved high search accuracy with practical efficiency. Despite the advancements, these…