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In this technical report, we introduce the basics of ray tracing and explain how to accelerate the computation of the rendering algorithm in HIP. We also show how to use a HIP ray tracing framework - HIPRT, leveraging hardware ray tracing…

Graphics · Computer Science 2026-03-03 Atsushi Yoshimura , Kenta Eto , Daniel Meister , Takahiro Harada

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

Searching for sources of electromagnetic emission in spectral-line radio astronomy interferometric data is a computationally intensive process. Parallel programming techniques and High Performance Computing hardware may be used to improve…

Instrumentation and Methods for Astrophysics · Physics 2015-07-20 Stefan Westerlund , Christopher Harris

In order to manage massive graphs in practice, it is often necessary to resort to graph compression, which aims at reducing the memory used when storing and processing the graph. Efficient compression methods have been proposed in the…

Social and Information Networks · Computer Science 2023-01-12 Maximilien Danisch , Ioannis Panagiotas , Lionel Tabourier

We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…

Signal Processing · Electrical Eng. & Systems 2026-01-01 Jérome Eertmans , Sophie Lequeu , Benoît Legat , Laurent Jacques , Claude Oestges

Ray tracing has been typically known as a graphics rendering method capable of producing highly realistic imagery and visual effects generated by computers. More recently the performance improvements in Graphics Processing Units (GPUs) have…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-15 Vinh Pham Van , Juan Fumero , Athanasios Stratikopoulos , Florin Blanaru , Christos Kotselidis

Sorting algorithms are the deciding factor for the performance of common operations such as removal of duplicates or database sort-merge joins. This work focuses on 32-bit integer keys, optionally paired with a 32-bit value. We present a…

Data Structures and Algorithms · Computer Science 2010-09-07 Jan Wassenberg , Peter Sanders

Contemporary GPUs allow concurrent execution of small computational kernels in order to prevent idling of GPU resources. Despite the potential concurrency between independent kernels, the order in which kernels are issued to the GPU will…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-11-26 Teng Li , Vikram K. Narayana , Tarek El-Ghazawi

The path tracing method generates incoherent rays by randomly sampling directions. This randomness makes it unsuitable for modern processor architectures that rely on coherence to achieve optimal performance. Many efforts have been made to…

Graphics · Computer Science 2023-10-12 Fengqi Liu , Zaonan Tan , Weilai Xiang , Chenhao Lu , Dan Li , Xu Gong , Yulong Shi , Songnan Shi , Qilong Kou , Bo Hu

We introduce GRay, a massively parallel integrator designed to trace the trajectories of billions of photons in a curved spacetime. This GPU-based integrator employs the stream processing paradigm, is implemented in CUDA C/C++, and runs on…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Chi-kwan Chan , Dimitrios Psaltis , Feryal Ozel

The re-ranking approach leverages high-confidence retrieved samples to refine retrieval results, which have been widely adopted as a post-processing tool for image retrieval tasks. However, we notice one main flaw of re-ranking, i.e., high…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Xuanmeng Zhang , Minyue Jiang , Zhedong Zheng , Xiao Tan , Errui Ding , Yi Yang

Graph neural networks (GNNs) are a type of neural network capable of learning on graph-structured data. However, training GNNs on large-scale graphs is challenging due to iterative aggregations of high-dimensional features from neighboring…

Machine Learning · Computer Science 2024-09-18 Nikolai Merkel , Pierre Toussing , Ruben Mayer , Hans-Arno Jacobsen

Ray tracing has long been the holy grail of real time rendering. This technique, commonly used for photo realism, simulates the physical behavior of light, at the cost of being computationally heavy. With the introduction of Nvidia RTX…

Graphics · Computer Science 2023-12-13 Pedro Granja , João Pereira

In recent work, we have shown that NVIDIA's raytracing cores on RTX video cards can be exploited to realize hardware-accelerated lookups for GPU-resident database indexes. On a high level, the concept materializes all keys as triangles in a…

Databases · Computer Science 2025-06-06 Justus Henneberg , Felix Schuhknecht , Rosina Kharal , Trevor Brown

Range minimum queries are frequently used in string processing and database applications including biological sequence analysis, document retrieval, and web search. Hence, various data structures have been proposed for improving their…

Databases · Computer Science 2026-04-03 Lara Kreis , Justus Henneberg , Valentin Henkys , Felix Schuhknecht , Bertil Schmidt

In this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Jiahao Ma , Miaomiao Liu , David Ahmedt-Aristizaba , Chuong Nguyen

A spectrum of new hardware has been studied to accelerate database systems in the past decade. Specifically, CUDA cores are known to benefit from the fast development of GPUs and make notable performance improvements. The state-of-the-art…

Databases · Computer Science 2024-12-16 Xuri Shi , Kai Zhang , X. Sean Wang , Xiaodong Zhang , Rubao Lee

Penetration depth calculation quantifies the extent of overlap between two objects and is crucial in fields like simulations, the metaverse, and robotics. Recognizing its significance, efforts have been made to accelerate this computation…

Graphics · Computer Science 2025-09-17 YoungWoo Kim , Sungmin Kwon , Duksu Kim

Memory bandwidth constraints continue to be a significant limiting factor in ray tracing performance, particularly as scene complexity grows and computational capabilities outpace memory access speeds. This paper presents a memory-efficient…

Graphics · Computer Science 2025-06-02 Moritz Grauer , Johannes Hanika , Carsten Dachsbacher

Nowadays, GPU accelerators are commonly used to speed up general-purpose computing tasks on a variety of hardware. However, due to the diversity of GPU architectures and processed data, optimization of codes for a particular type of…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-20 Jiří Filipovič , Jana Hozzová , Amin Nezarat , Jaroslav Oľha , Filip Petrovič