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Omnidirectional or 360-degree video is being increasingly deployed, largely due to the latest advancements in immersive virtual reality (VR) and extended reality (XR) technology. However, the adoption of these videos in streaming encounters…

Image and Video Processing · Electrical Eng. & Systems 2024-03-08 Ahmed Telili , Ibrahim Farhat , Wassim Hamidouche , Hadi Amirpour

Recent years have witnessed an explosion of user-generated content (UGC) videos shared and streamed over the Internet, thanks to the evolution of affordable and reliable consumer capture devices, and the tremendous popularity of social…

Computer Vision and Pattern Recognition · Computer Science 2021-05-05 Zhengzhong Tu , Yilin Wang , Neil Birkbeck , Balu Adsumilli , Alan C. Bovik

AI-driven video generation techniques have made significant progress in recent years. However, AI-generated videos (AGVs) involving human activities often exhibit substantial visual and semantic distortions, hindering the practical…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Zhichao Zhang , Wei Sun , Xinyue Li , Yunhao Li , Qihang Ge , Jun Jia , Zicheng Zhang , Zhongpeng Ji , Fengyu Sun , Shangling Jui , Xiongkuo Min , Guangtao Zhai

Recently, User-Generated Content (UGC) videos have gained popularity in our daily lives. However, UGC videos often suffer from poor exposure due to the limitations of photographic equipment and techniques. Therefore, Video Exposure…

Computer Vision and Pattern Recognition · Computer Science 2024-05-15 Xunchu Zhou , Xiaohong Liu , Yunlong Dong , Tengchuan Kou , Yixuan Gao , Zicheng Zhang , Chunyi Li , Haoning Wu , Guangtao Zhai

In recent years, user-generated content (UGC) has become one of the major video types consumed via streaming networks. Numerous research contributions have focused on assessing its visual quality through subjective tests and objective…

Image and Video Processing · Electrical Eng. & Systems 2024-08-15 Zihao Qi , Chen Feng , Fan Zhang , Xiaozhong Xu , Shan Liu , David Bull

Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…

Image and Video Processing · Electrical Eng. & Systems 2021-01-06 Xiangjie Sui , Kede Ma , Yiru Yao , Yuming Fang

Video quality assessment (VQA) is an important processing task, aiming at predicting the quality of videos in a manner highly consistent with human judgments of perceived quality. Traditional VQA models based on natural image and/or video…

Image and Video Processing · Electrical Eng. & Systems 2024-12-12 Qi Zheng , Yibo Fan , Leilei Huang , Tianyu Zhu , Jiaming Liu , Zhijian Hao , Shuo Xing , Chia-Ju Chen , Xiongkuo Min , Alan C. Bovik , Zhengzhong Tu

Due to the scale of social video sharing, User Generated Content (UGC) is getting more attention from academia and industry. To facilitate compression-related research on UGC, YouTube has released a large-scale dataset. The initial dataset…

Multimedia · Computer Science 2020-02-28 Joong Gon Yim , Yilin Wang , Neil Birkbeck , Balu Adsumilli

In contrast with traditional video, omnidirectional video enables spherical viewing direction with support for head-mounted displays, providing an interactive and immersive experience. Unfortunately, to the best of our knowledge, there are…

Image and Video Processing · Electrical Eng. & Systems 2019-07-16 Mai Xu , Chen Li , Zulin Wang , Zhenzhong Chen , Zhenyu Guan

The rapid advancement of generative models has led to a growing volume of AI-generated videos, making the automatic quality assessment of such videos increasingly important. Existing AI-generated content video quality assessment (AIGC-VQA)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Minghao Zou , Gen Liu , Guanghui Yue , Baoquan Zhao , Zhihua Wang , Paul L. Rosin , Hantao Liu , Wei Zhou

Quality assessment for User Generated Content (UGC) videos plays an important role in ensuring the viewing experience of end-users. Previous UGC video quality assessment (VQA) studies either use the image recognition model or the image…

Computer Vision and Pattern Recognition · Computer Science 2022-10-21 Wei Sun , Xiongkuo Min , Wei Lu , Guangtao Zhai

Our goal is to collect a large-scale audio-visual dataset with low label noise from videos in the wild using computer vision techniques. The resulting dataset can be used for training and evaluating audio recognition models. We make three…

Computer Vision and Pattern Recognition · Computer Science 2020-09-28 Honglie Chen , Weidi Xie , Andrea Vedaldi , Andrew Zisserman

Understanding and predicting viewer attention in omnidirectional videos (ODVs) is crucial for enhancing user engagement in virtual and augmented reality applications. Although both audio and visual modalities are essential for saliency…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Yuxin Zhu , Huiyu Duan , Kaiwei Zhang , Yucheng Zhu , Xilei Zhu , Long Teng , Xiongkuo Min , Guangtao Zhai

The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Xiangxu Yu , Zhenqiang Ying , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Many video-to-audio (VTA) methods have been proposed for dubbing silent AI-generated videos. An efficient quality assessment method for AI-generated audio-visual content (AGAV) is crucial for ensuring audio-visual quality. Existing…

Multimedia · Computer Science 2025-07-15 Yuqin Cao , Xiongkuo Min , Yixuan Gao , Wei Sun , Guangtao Zhai

Evaluating AI-generated video (AIGV) quality hinges on three crucial dimensions: visual quality, dynamic quality, and text-video alignment. While numerous evaluation datasets and algorithms have been proposed, existing approaches are…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Xiele Wu , Zicheng Zhang , Mingtao Chen , Yixian Liu , Yiming Liu , Shushi Wang , Zhichao Hu , Yuhong Liu , Guangtao Zhai , Xiaohong Liu

As virtual reality gains popularity, the demand for controllable creation of immersive and dynamic omnidirectional videos (ODVs) is increasing. While previous text-to-ODV generation methods achieve impressive results, they struggle with…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Weiqi Li , Shijie Zhao , Chong Mou , Xuhan Sheng , Zhenyu Zhang , Qian Wang , Junlin Li , Li Zhang , Jian Zhang

Recently, Users Generated Content (UGC) videos becomes ubiquitous in our daily lives. However, due to the limitations of photographic equipments and techniques, UGC videos often contain various degradations, in which one of the most…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Yunlong Dong , Xiaohong Liu , Yixuan Gao , Xunchu Zhou , Tao Tan , Guangtao Zhai

Quality assessment of omnidirectional images has become increasingly urgent due to the rapid growth of virtual reality applications. Different from traditional 2D images and videos, omnidirectional contents can provide consumers with freely…

Image and Video Processing · Electrical Eng. & Systems 2020-08-24 Jiahua Xu , Wei Zhou , Zhibo Chen

Diffusion based video generation has received extensive attention and achieved considerable success within both the academic and industrial communities. However, current efforts are mainly concentrated on single-objective or single-task…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Ludan Ruan , Lei Tian , Chuanwei Huang , Xu Zhang , Xinyan Xiao