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Current text-to-image models struggle to render the nuanced facial expressions required for compelling manga narratives, largely due to the ambiguity of language itself. To bridge this gap, we introduce an interactive system built on a…

Human-Computer Interaction · Computer Science 2025-11-21 Qing Zhang , Jing Huang , Yifei Huang , Jun Rekimoto

Generative AI promises to allow people to create high-quality personalized media. Although powerful, we identify three fundamental design problems with existing tooling through a literature review. We introduce a multimodal generative AI…

Human-Computer Interaction · Computer Science 2025-06-23 Gregory Croisdale , Emily Huang , John Joon Young Chung , Anhong Guo , Xu Wang , Austin Z. Henley , Cyrus Omar

Generative art unlocks boundless creative possibilities, yet its full potential remains untapped due to the technical expertise required for advanced architectural concepts and computational workflows. To bridge this gap, we present…

Computer Vision and Pattern Recognition · Computer Science 2025-09-11 Duc-Hung Nguyen , Huu-Phuc Huynh , Minh-Triet Tran , Trung-Nghia Le

Creating high-quality anime illustrations presents notable challenges, particularly for beginners, due to the intricate styles and fine details inherent in anime art. We present an interactive drawing guidance system specifically designed…

Graphics · Computer Science 2025-07-15 Chuang Chen , Xiaoxuan Xie , Yongming Zhang , Tianyu Zhang , Haoran Xie

Conventional physically based rendering (PBR) pipelines generate photorealistic images through computationally intensive light transport simulations. Although recent deep learning approaches leverage diffusion model priors with geometry…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Shenghao Zhang , Runtao Liu , Christopher Schroers , Yang Zhang

Automatic black-and-white image sequence colorization while preserving character and object identity (ID) is a complex task with significant market demand, such as in cartoon or comic series colorization. Despite advancements in visual…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Junhao Zhuang , Xuan Ju , Zhaoyang Zhang , Yong Liu , Shiyi Zhang , Chun Yuan , Ying Shan

Image inpainting techniques have shown significant improvements by using deep neural networks recently. However, most of them may either fail to reconstruct reasonable structures or restore fine-grained textures. In order to solve this…

Computer Vision and Pattern Recognition · Computer Science 2019-08-13 Yurui Ren , Xiaoming Yu , Ruonan Zhang , Thomas H. Li , Shan Liu , Ge Li

Semi-structured interviews are a common method in qualitative research. However, conducting high-quality interviews is cognitively demanding and requires strong interviewing skills. To lower this bar, we propose InterFlow, an AI-powered…

Human-Computer Interaction · Computer Science 2026-03-03 Yi Wen , Yu Zhang , Sriram Suresh , Zhicong Lu , Can Liu , Meng Xia

Despite significant progress, multimodal large language models continue to struggle with visual mathematical problem solving. Some recent works recognize that visual perception is a bottleneck in visual mathematical reasoning, but their…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Shuhang Chen , Yunqiu Xu , Junjie Xie , Aojun Lu , Tao Feng , Zeying Huang , Ning Zhang , Yi Sun , Yi Yang , Hangjie Yuan

In automated UI design generation, a key challenge is the lack of support for iterative processes, as most systems focus solely on end-to-end output. This stems from limited capabilities in interpreting design intent and a lack of…

Human-Computer Interaction · Computer Science 2025-10-30 Mingyue Yuan , Jieshan Chen , Yongquan Hu , Sidong Feng , Mulong Xie , Gelareh Mohammadi , Zhenchang Xing , Aaron Quigley

End-to-end manga generation is a structured visual storytelling task that requires story decomposition, recurring character and scene grounding, page layout design, panel rendering, page composition, and lettering. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Muyao Wang , Zeke Xie , Yanhao Chen , Lixin Xiu , Hideki Nakayama

Accurately labeling (or annotation) data is still a bottleneck in computer vision, especially for large-scale tasks where manual labeling is time-consuming and error-prone. While tools like LabelImg can handle the labeling task, some of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Jerry Lin , Partick P. W. Chen

Recent advances in imitation learning for 3D robotic manipulation have shown promising results with diffusion-based policies. However, achieving human-level dexterity requires seamless integration of geometric precision and semantic…

During the early stages of interface design, designers need to produce multiple sketches to explore a design space. Design tools often fail to support this critical stage, because they insist on specifying more details than necessary.…

Human-Computer Interaction · Computer Science 2026-03-31 Aryan Garg , Yue Jiang , Antti Oulasvirta

Oil painting, as a high-level medium that blends human abstract thinking with artistic expression, poses substantial challenges for digital generation and editing due to its intricate brushstroke dynamics and stylized characteristics.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Zhangli Hu , Ye Chen , Jiajun Yao , Bingbing Ni

Divergent thinking in the ideation stage of creative problem-solving demands that individuals explore a broad design space. Yet this exploration rarely follows a neat, linear sequence; problem-solvers constantly shift among searching,…

Human-Computer Interaction · Computer Science 2025-09-26 Yaqing Yang , Vikram Mohanty , Nikolas Martelaro , Aniket Kittur , Yan-Ying Chen , Matthew K. Hong

In this paper, we focus on how artificial intelligence (AI) can be used to assist users in the creation of anime portraits, that is, converting rough sketches into anime portraits during their sketching process. The input is a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Zhengyu Huang , Haoran Xie , Tsukasa Fukusato , Kazunori Miyata

Diffusion models have achieved remarkable generation quality, but they suffer from significant inference cost due to their reliance on multiple sequential denoising steps, motivating recent efforts to distill this inference process into a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Zihan Yang , Shuyuan Tu , Licheng Zhang , Qi Dai , Yu-Gang Jiang , Zuxuan Wu

High-quality training data play a key role in image segmentation tasks. Usually, pixel-level annotations are expensive, laborious and time-consuming for the large volume of training data. To reduce labelling cost and improve segmentation…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Yuying Hao , Yi Liu , Zewu Wu , Lin Han , Yizhou Chen , Guowei Chen , Lutao Chu , Shiyu Tang , Zhiliang Yu , Zeyu Chen , Baohua Lai

We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Akio Kodaira , Chenfeng Xu , Toshiki Hazama , Takanori Yoshimoto , Kohei Ohno , Shogo Mitsuhori , Soichi Sugano , Hanying Cho , Zhijian Liu , Masayoshi Tomizuka , Kurt Keutzer
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