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Most deep learning approaches to comprehensive semantic modeling of 3D indoor spaces require costly dense annotations in the 3D domain. In this work, we explore a central 3D scene modeling task, namely, semantic scene reconstruction without…
In this paper, we address the challenging problem of data association for underwater SLAM through a novel method for sonar image correspondence using learned features. We introduce SONIC (SONar Image Correspondence), a pose-supervised…
Gesture is an important mean of non-verbal communication, with visual modality allows human to convey information during interaction, facilitating peoples and human-machine interactions. However, it is considered difficult to automatically…
We introduce a self-supervised method for learning visual correspondence from unlabeled video. The main idea is to use cycle-consistency in time as free supervisory signal for learning visual representations from scratch. At training time,…
We tackle the problem of object-centric learning on point clouds, which is crucial for high-level relational reasoning and scalable machine intelligence. In particular, we introduce a framework, SPAIR3D, to factorize a 3D point cloud into a…
The intensity estimation of facial action units (AUs) is challenging due to subtle changes in the person's facial appearance. Previous approaches mainly rely on probabilistic models or predefined rules for modeling co-occurrence…
Establishing correspondences between images remains a challenging task, especially under large appearance changes due to different viewpoints or intra-class variations. In this work, we introduce a strong semantic image matching learner,…
An unsupervised shape analysis is proposed to learn concepts reflecting shape commonalities. Our approach is two-fold: i) a spatial topology analysis of point cloud segment constellations within objects is used in which constellations are…
MonoScene proposes a 3D Semantic Scene Completion (SSC) framework, where the dense geometry and semantics of a scene are inferred from a single monocular RGB image. Different from the SSC literature, relying on 2.5 or 3D input, we solve the…
The U-shape structure has shown its advantage in salient object detection for efficiently combining multi-scale features. However, most existing U-shape based methods focused on improving the bottom-up and top-down pathways while ignoring…
We introduce a new framework for learning dense correspondence between deformable 3D shapes. Existing learning based approaches model shape correspondence as a labelling problem, where each point of a query shape receives a label…
Systems which incrementally create 3D semantic maps from image sequences must store and update representations of both geometry and semantic entities. However, while there has been much work on the correct formulation for geometrical…
We tackle the problem of learning the geometry of multiple categories of deformable objects jointly. Recent work has shown that it is possible to learn a unified dense pose predictor for several categories of related objects. However,…
Feature representation plays a crucial role in visual correspondence, and recent methods for image matching resort to deeply stacked convolutional layers. These models, however, are both monolithic and static in the sense that they…
Solving depth estimation with monocular cameras enables the possibility of widespread use of cameras as low-cost depth estimation sensors in applications such as autonomous driving and robotics. However, learning such a scalable depth…
Learning feature correspondence is a foundational task in computer vision, holding immense importance for downstream applications such as visual odometry and 3D reconstruction. Despite recent progress in data-driven models, feature…
We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing…
The matching of 3D shapes has been extensively studied for shapes represented as surface meshes, as well as for shapes represented as point clouds. While point clouds are a common representation of raw real-world 3D data (e.g. from laser…
The objective of this paper is self-supervised learning of video object segmentation. We develop a unified framework which simultaneously models cross-frame dense correspondence for locally discriminative feature learning and embeds…
Underwater communication is essential for environmental monitoring, marine biology research, and underwater exploration. Traditional underwater communication faces limitations like low bandwidth, high latency, and susceptibility to noise,…