Related papers: HuSc3D: Human Sculpture dataset for 3D object reco…
Three-dimensional shape reconstruction of 2D landmark points on a single image is a hallmark of human vision, but is a task that has been proven difficult for computer vision algorithms. We define a feed-forward deep neural network…
Production of photorealistic, navigable 3D site models requires a large volume of carefully collected images that are often unavailable to first responders for disaster relief or law enforcement. Real-world challenges include limited…
We present a new multi-sensor dataset for multi-view 3D surface reconstruction. It includes registered RGB and depth data from sensors of different resolutions and modalities: smartphones, Intel RealSense, Microsoft Kinect, industrial…
Humans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, and the interactions between them. In fact, we demonstrate…
Three-dimensional (3D) reconstruction has emerged as a prominent area of research, attracting significant attention from academia and industry alike. Among the various applications of 3D reconstruction, facial reconstruction poses some of…
Human pose and shape (HPS) estimation methods have been extensively studied, with many demonstrating high zero-shot performance on in-the-wild images and videos. However, these methods often struggle in challenging scenarios involving…
Significant progress has been made in photo-realistic scene reconstruction over recent years. Various disparate efforts have enabled capabilities such as multi-appearance or large-scale modeling; however, there lacks a welldesigned dataset…
The development of powerful 3D scanning hardware and reconstruction algorithms has strongly promoted the generation of 3D surface reconstructions in different domains. An area of special interest for such 3D reconstructions is the cultural…
Recently, 3D version has been improved greatly due to the development of deep neural networks. A high quality dataset is important to the deep learning method. Existing datasets for 3D vision has been constructed, such as Bigbird and YCB.…
High-fidelity clothing reconstruction is the key to achieving photorealism in a wide range of applications including human digitization, virtual try-on, etc. Recent advances in learning-based approaches have accomplished unprecedented…
Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (UV) space and reasonably hallucinating…
3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing…
We present a dataset of 998 3D models of everyday tabletop objects along with their 847,000 real world RGB and depth images. Accurate annotations of camera poses and object poses for each image are performed in a semi-automated fashion to…
Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is…
Finding correspondences between 3D deformable shapes is an important and long-standing problem in geometry processing, computer vision, graphics, and beyond. While various shape matching datasets exist, they are mostly static or limited in…
While feed-forward 3D reconstruction models have advanced rapidly, they still exhibit degraded performance on panoramas due to spherical distortions. Moreover, existing panoramic 3D datasets are predominantly collected with 360 cameras…
3D scene reconstruction from 2D images has been a long-standing task. Instead of estimating per-frame depth maps and fusing them in 3D, recent research leverages the neural implicit surface as a unified representation for 3D reconstruction.…
Humans can naturally identify and mentally complete occluded objects in cluttered environments. However, imparting similar cognitive ability to robotics remains challenging even with advanced reconstruction techniques, which models scenes…
Despite remarkable progress having been made on the problem of 3D human pose and shape estimation (HPS), current state-of-the-art methods rely heavily on either confined indoor mocap datasets or datasets generated by a rendering engine…
Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition…