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Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

Integrating visual and linguistic information into a single multimodal representation is an unsolved problem with wide-reaching applications to both natural language processing and computer vision. In this paper, we present a simple method…

Machine Learning · Statistics 2017-03-28 Guillem Collell , Teddy Zhang , Marie-Francine Moens

Recently vision transformers (ViT) have been applied successfully for various tasks in computer vision. However, important questions such as why they work or how they behave still remain largely unknown. In this paper, we propose an…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Van-Anh Nguyen , Khanh Pham Dinh , Long Tung Vuong , Thanh-Toan Do , Quan Hung Tran , Dinh Phung , Trung Le

We present VIINTER, a method for view interpolation by interpolating the implicit neural representation (INR) of the captured images. We leverage the learned code vector associated with each image and interpolate between these codes to…

Computer Vision and Pattern Recognition · Computer Science 2022-11-03 Brandon Yushan Feng , Susmija Jabbireddy , Amitabh Varshney

Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis…

Computer Vision and Pattern Recognition · Computer Science 2020-03-30 Michael Oechsle , Michael Niemeyer , Lars Mescheder , Thilo Strauss , Andreas Geiger

We present a novel, hardware rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Samuel Rota Bulò , Nemanja Bartolovic , Lorenzo Porzi , Peter Kontschieder

We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum mipmaps to rapidly find a global minimum shadow cost in constant runtime complexity. Additionally,…

Graphics · Computer Science 2020-05-15 Dawoon Jung , Fridger Schrempp , Seunghee Son

A translational surface is a tensor product surface constructed from two space curves by translating one along the other. These surfaces are common within geometric modeling and, since their description is parametric, it is desirable to…

Algebraic Geometry · Mathematics 2026-02-20 Matthew Weaver

Medical visualization is the use of computers to create 3D images from medical imaging data sets, almost all surgery and cancer treatment in the developed world relies on it.Volume visualization techniques includes iso-surface…

Graphics · Computer Science 2018-02-22 Wenhui Zhang

Interactive volume visualization using a mixed reality (MR) system helps provide users with an intuitive spatial perception of volumetric data. Due to sophisticated requirements of user interaction and vision when using MR head-mounted…

Graphics · Computer Science 2023-09-06 Haojie Cheng , Chunxiao Xu , Xujing Chen , Zhenxin Chen , Jiajun Wang , Lingxiao Zhao

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

Vision language models (VLMs) can simultaneously reason about images and texts to tackle many tasks, from visual question answering to image captioning. This paper focuses on map parsing, a novel task that is unexplored within the VLM…

Robotics · Computer Science 2025-11-26 David DeFazio , Hrudayangam Mehta , Meng Wang , Ping Yang , Jeremy Blackburn , Shiqi Zhang

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…

Graphics · Computer Science 2016-11-29 Jacqueline Chu , Leonardo Ferrer , Min Shih , Kwan-Liu Ma

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Krzysztof Byrski , Grzegorz Wilczyński , Weronika Smolak-Dyżewska , Piotr Borycki , Dawid Baran , Sławomir Tadeja , Przemysław Spurek

Dense flow visualization is a popular visualization paradigm. Traditionally, the various models and methods in this area use a continuous formulation, resting upon the solid foundation of functional analysis. In this work, we examine a…

Graphics · Computer Science 2020-07-06 Daniel Preuß , Tino Weinkauf , Jens Krüger

With the growing adoption of machine learning techniques, there is a surge of research interest towards making machine learning systems more transparent and interpretable. Various visualizations have been developed to help model developers…

Machine Learning · Computer Science 2018-07-18 Yao Ming , Huamin Qu , Enrico Bertini

Effectively parsing the facade is essential to 3D building reconstruction, which is an important computer vision problem with a large amount of applications in high precision map for navigation, computer aided design, and city generation…

Computer Vision and Pattern Recognition · Computer Science 2021-06-03 Hantang Liu , Wentong Li , Jianke Zhu

As software systems grow, environments that not only facilitate program comprehension through software visualization but also enable collaborative exploration of software systems become increasingly important. Most approaches to software…

Software Engineering · Computer Science 2025-08-19 Malte Hansen , Heiko Bielfeldt , Armin Bernstetter , Tom Kwasnitschka , Wilhelm Hasselbring

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

Physics Education · Physics 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

Multilayer networks are widely used across biology to represent systems in which complex networks vary across space, time, or interaction types. However, interactive visualization tools remain limited. We present MiRA (Multilayer…

Social and Information Networks · Computer Science 2026-05-14 Shir Miryam Nehoray , Yuval Bloch , Shai Pilosof
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