English
Related papers

Related papers: Two Dimensional Silver Dollar Game

200 papers

Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…

Computer Science and Game Theory · Computer Science 2013-07-22 Julien Reichert

We study the localization game on dense random graphs. In this game, a {\em cop} $x$ tries to locate a {\em robber} $y$ by asking for the graph distance of $y$ from every vertex in a sequence of sets $W_1,W_2,\ldots,W_\ell$. We prove high…

Combinatorics · Mathematics 2019-05-16 Andrzej Dudek , Alan Frieze , Wesley Pegden

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its…

Computer Science and Game Theory · Computer Science 2025-06-11 Laurent Doyen , Pranshu Gaba , Shibashis Guha

We have studied a spatially extended snowdrift game, in which the players are located on the sites of two-dimensional square lattices and repeatedly have to choose one of the two strategies, either cooperation (C) or defection (D). A player…

Biological Physics · Physics 2009-11-10 Marko Sysi-Aho , Jari Saramaki , Janos Kertesz , Kimmo Kaski

Chopsticks is a game played by two players where they start with one finger raised on each hand. On their turn, each player moves by pointing an attacking hand at one of their opponent's hands. The number of fingers on the pointed hand…

Combinatorics · Mathematics 2024-06-14 Antoine Dailly , Valentin Gledel , Richard J. Nowakowski , Carlos Pereira dos Santos

In the game "Super Six", after successfully getting rid of a stick by rolling with the die a number that is not occupied, the player has the choice to continue to roll the die or to stop and to hand over the die to their opponent. The…

General Mathematics · Mathematics 2021-10-08 Rüdiger Jehn

We introduce several methods of decomposition for two player normal form games. Viewing the set of all games as a vector space, we exhibit explicit orthonormal bases for the subspaces of potential games, zero-sum games, and their orthogonal…

Computer Science and Game Theory · Computer Science 2011-07-19 Sung-Ha Hwang , Luc Rey-Bellet

Motivated by the "tug-of-war" game studied in [12], we consider a "non-local" version of the game which goes as follows: at every step two players pick respectively a direction and then, instead of flipping a coin in order to decide which…

Analysis of PDEs · Mathematics 2011-05-04 Clayton Bjorland , Luis Caffarelli , Alessio Figalli

In a classical chess round-robin tournament, each of $n$ players wins, draws, or loses a game against each of the other $n-1$ players. A win rewards a player with 1 points, a draw with 1/2 point, and a loss with 0 points. We are interested…

Probability · Mathematics 2023-11-28 Yaakov Malinovsky

We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…

Computer Science and Game Theory · Computer Science 2025-04-09 Guy Avni , Pranav Ghorpade , Shibashis Guha

We introduce a restriction of Wythoff's game, which we call F-Wythoff, in which the integer ratio of entries must not change if an equal number of tokens are removed from both piles. We show that P-positions of F-Wythoff are exactly those…

Combinatorics · Mathematics 2012-03-26 Nhan Bao Ho

Toral introduced so-called cooperative Parrondo games, in which there are N players (3 or more) arranged in a circle. At each turn one player is randomly chosen to play. He plays either game A or game B, depending on the strategy. Game A…

Probability · Mathematics 2015-02-27 S. N. Ethier , Jiyeon Lee

We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…

Probability · Mathematics 2009-07-14 Marcus Pendergrass

We consider {\em bidding games}, a class of two-player zero-sum {\em graph games}. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit…

Computer Science and Game Theory · Computer Science 2023-07-31 Guy Avni , Tobias Meggendorfer , Suman Sadhukhan , Josef Tkadlec , Đorđe Žikelić

We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions…

Logic in Computer Science · Computer Science 2015-07-01 Nathanaël Fijalkow , Martin Zimmermann

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. We study {\em bidding games} in which the players bid for the right to move the token.…

Computer Science and Game Theory · Computer Science 2019-05-13 Guy Avni , Thomas A. Henzinger , Đorđe Žikelić

A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…

Combinatorics · Mathematics 2016-05-24 József Balogh , Ryan R. Martin , András Pluhár

In this paper, we study a game with positive or plus infinite expectation and determine the optimal proportion of investment for maximizing the limit expectation of growth rate per attempt. With this objective, we introduce a new pricing…

Optimization and Control · Mathematics 2013-06-28 Yukio Hirashita

We introduce and analyze several variations of Penney's game aimed to find a more equitable game.

Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…

Logic in Computer Science · Computer Science 2014-10-22 Yaron Velner