Related papers: Hardware Accelerated Neural Block Texture Compress…
Over the last few years, neural image compression has gained wide attention from research and industry, yielding promising end-to-end deep neural codecs outperforming their conventional counterparts in rate-distortion performance. Despite…
Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based…
For neural video codec, it is critical, yet challenging, to design an efficient entropy model which can accurately predict the probability distribution of the quantized latent representation. However, most existing video codecs directly use…
We introduce DiffBMP, a scalable and efficient differentiable rendering engine for a collection of bitmap images. Our work addresses a limitation that traditional differentiable renderers are constrained to vector graphics, given that most…
In this paper, we present a neural rendering pipeline for textured articulated shapes that we call Neural Texture Puppeteer. Our method separates geometry and texture encoding. The geometry pipeline learns to capture spatial relationships…
3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption,…
We describe an implementation of compressible inviscid fluid solvers with block-structured adaptive mesh refinement on Graphics Processing Units using NVIDIA's CUDA. We show that a class of high resolution shock capturing schemes can be…
We propose a novel neural representation for videos (NeRV) which encodes videos in neural networks. Unlike conventional representations that treat videos as frame sequences, we represent videos as neural networks taking frame index as…
Numerous methods have been proposed to transform color and grayscale images to their single bit-per-pixel binary counterparts. Commonly, the goal is to enhance specific attributes of the original image to make it more amenable for analysis.…
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery. We show that applying the texture filter…
Neural compression algorithms are typically based on autoencoders that require specialized encoder and decoder architectures for different data modalities. In this paper, we propose COIN++, a neural compression framework that seamlessly…
Voxel-based segmentation volumes often store a large number of labels and voxels, and the resulting amount of data can make storage, transfer, and interactive visualization difficult. We present a lossless compression technique which…
We present data structures and algorithms for native implementations of discrete convolution operators over Adaptive Particle Representations (APR) of images on parallel computer architectures. The APR is a content-adaptive image…
We study on image super-resolution (SR), which aims to recover realistic textures from a low-resolution (LR) image. Recent progress has been made by taking high-resolution images as references (Ref), so that relevant textures can be…
Implicit neural representations (INRs) have emerged as a promising approach for video storage and processing, showing remarkable versatility across various video tasks. However, existing methods often fail to fully leverage their…
Hyperspectral images, which record the electromagnetic spectrum for a pixel in the image of a scene, often store hundreds of channels per pixel and contain an order of magnitude more information than a similarly-sized RBG color image.…
Texture is an important cue for different computer vision tasks and applications. Local Binary Pattern (LBP) is considered one of the best yet efficient texture descriptors. However, LBP has some notable limitations, mostly the sensitivity…
Achieving human-like memory recall in artificial systems remains a challenging frontier in computer vision. Humans demonstrate remarkable ability to recall images after a single exposure, even after being shown thousands of images. However,…
Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…