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Point cloud is a critical 3D representation with many emerging applications. Because of the point sparsity and irregularity, high-quality rendering of point clouds is challenging and often requires complex computations to recover the…
We investigate the feasibility of real-time 3D Gaussian Splatting (3DGS) rasterisation on edge clients with varying Gaussian splat counts and GPU computational budgets. Instead of evaluating multiple physical devices, we adopt an…
Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones. Hence, high quality and fast mapping becomes a fundamental…
Decoupling lighting from geometry using unconstrained photo collections is notoriously challenging. Solving it would benefit many users as creating complex 3D assets takes days of manual labor. Many previous works have attempted to address…
We have recently carried out a computational campaign to investigate a model of coronal heating in three-dimensions using reduced magnetohydrodynamics (RMHD). Our code is built on a conventional scheme using the pseudo-spectral method, and…
Convolutional neural networks (CNNs) have achieved great success in performing cognitive tasks. However, execution of CNNs requires a large amount of computing resources and generates heavy memory traffic, which imposes a severe challenge…
While 3D Gaussian Splatting (3DGS) enabled photorealistic mapping, its integration into SLAM has largely followed traditional camera-centric pipelines. As a result, they inherit well-known weaknesses such as high computational load, failure…
Dynamic novel view synthesis (NVS) is essential for creating immersive experiences. Existing approaches have advanced dynamic NVS by introducing 3D Gaussian Splatting (3DGS) with implicit deformation fields or indiscriminately assigned…
With the emergence of low-cost robotic systems, such as unmanned aerial vehicle, the importance of embedded high-performance image processing has increased. For a long time, FPGAs were the only processing hardware that were capable of…
3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterization allowing for very fast rendering at high-quality.…
LLMs now form the backbone of AI agents across a diverse range of applications, including tool use, command-line interfaces, and web or computer interaction. These agentic LLM inference tasks are fundamentally different from chatbot-focused…
Solving quantifier-free non-linear real arithmetic (NRA) problems is a computationally hard task. To tackle this problem, prior work proposed a promising approach based on gradient descent. In this work, we extend their ideas and combine…
Neural image representations have emerged as a promising approach for encoding and rendering visual data. Combined with learning-based workflows, they demonstrate impressive trade-offs between visual fidelity and memory footprint. Existing…
3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refining under-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians are…
Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but require costly ray marching for rendering, whereas…
We propose R3GS, a robust reconstruction and relocalization framework tailored for unconstrained datasets. Our method uses a hybrid representation during training. Each anchor combines a global feature from a convolutional neural network…
Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery life, while…
Image data captured outdoors often exhibit unbounded scenes and unconstrained, varying lighting conditions, making it challenging to decompose them into geometry, reflectance, and illumination. Recent works have focused on achieving this…
Traditional Simultaneous Localization and Mapping (SLAM) systems often face limitations including coarse rendering quality, insufficient recovery of scene details, and poor robustness in dynamic environments. 3D Gaussian Splatting (3DGS),…
3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…