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Delaunay Triangulation(DT) is one of the important geometric problems that is used in various branches of knowledge such as computer vision, terrain modeling, spatial clustering and networking. Kinetic data structures have become very…

Computational Geometry · Computer Science 2023-08-15 Nazanin Hadiniya , Mohammad Ghodsi

The number of triangles (hereafter denoted by $\Delta$) is an important metric to analyze massive graphs. It is also used to compute clustering coefficient in networks. This paper proposes a new algorithm called PES (Priority Edge Sampling)…

Social and Information Networks · Computer Science 2020-08-20 Roohollah Etemadi , Jianguo Lu

Extending Bayesian optimization to batch evaluation can enable the designer to make the most use of parallel computing technology. However, most of current batch approaches do not scale well with the batch size. That is, their performances…

Machine Learning · Computer Science 2025-04-25 Dawei Zhan , Zhaoxi Zeng , Shuoxiao Wei , Ping Wu

Many evolutionary algorithms (EAs) take advantage of parallel evaluation of candidates. However, if evaluation times vary significantly, many worker nodes (i.e.,\ compute clients) are idle much of the time, waiting for the next generation…

Neural and Evolutionary Computing · Computer Science 2024-01-02 Jason Liang , Hormoz Shahrzad , Risto Miikkulainen

This paper addresses two problems needed to support four-dimensional ($3d + t$) spacetime numerical simulations. The first contribution is a general algorithm for producing conforming spacetime meshes of moving geometries. Here, the surface…

Computational Engineering, Finance, and Science · Computer Science 2024-03-29 Philip Claude Caplan

This paper presents some of our findings on the scalability of parallel 3D mesh generation on distributed memory machines. The primary objective of this study was to evaluate a distributed memory approach for implementing a 3D parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-08-25 Polykarpos Thomadakis , Nikos Chrisochoides

Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…

Graphics · Computer Science 2025-09-09 Seonghun Oh , Xiaodi Yuan , Xinyue Wei , Ruoxi Shi , Fanbo Xiang , Minghua Liu , Hao Su

We propose a two-stage algorithm for generating Delaunay triangulations in 2D and Delaunay tetrahedra in 3D that employs near maximal Poisson-disk sampling. The method generates a variable resolution mesh in 2- and 3-dimensions in linear…

Numerical Analysis · Mathematics 2021-05-24 Johannes Krotz , Matthew R. Sweeney , Carl W. Gable , Jeffrey D. Hyman , Juan M. Restrepo

Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…

Information Theory · Computer Science 2024-02-15 Xing Wei , Chenyang Yang , Shengqian Han

Efficient autonomous exploration in large-scale environments remains challenging due to the high planning computational cost and low-speed maneuvers. In this paper, we propose a fast and computationally efficient dual-layer exploration…

Robotics · Computer Science 2026-01-22 Qianli Dong , Xuebo Zhang , Shiyong Zhang , Ziyu Wang , Zhe Ma , Haobo Xi

Visibility is a fundamental concept in computational geometry, with numerous applications in surveillance, robotics, and games. This software paper presents T\v{r}iVis, a C++ library developed by the authors for computing numerous…

Robotics · Computer Science 2025-02-18 Jan Mikula , Miroslav Kulich , Libor Přeučil

Mesh adaptivity is a useful tool for efficient solution to partial differential equations in very complex geometries. In the present paper we discuss the use of polygonal mesh refinement in order to tackle two common issues: first,…

Numerical Analysis · Mathematics 2021-12-21 Stefano Berrone , Alessandro D'Auria

<incorrect proofs; does not consider an important case because of which the proofs are wrong. The paper was withdrawn from submission> One of the objectives of a Delaunay mesh refinement algorithm is to produce meshes with tetrahedral…

Computational Geometry · Computer Science 2018-08-07 Shankar Prasad Sastry

In this paper we propose a new approach to incrementally initialize a manifold surface for automatic 3D reconstruction from images. More precisely we focus on the automatic initialization of a 3D mesh as close as possible to the final…

Computer Vision and Pattern Recognition · Computer Science 2016-04-22 Andrea Romanoni , Amaël Delaunoy , Marc Pollefeys , Matteo Matteucci

This article proposes a new population-based optimization algorithm called the Tangent Search Algorithm (TSA) to solve optimization problems. The TSA uses a mathematical model based on the tangent function to move a given solution toward a…

Neural and Evolutionary Computing · Computer Science 2021-04-07 Abdesslem Layeb

We propose Batch-Expansion Training (BET), a framework for running a batch optimizer on a gradually expanding dataset. As opposed to stochastic approaches, batches do not need to be resampled i.i.d. at every iteration, thus making BET more…

Machine Learning · Computer Science 2018-02-26 Michał Dereziński , Dhruv Mahajan , S. Sathiya Keerthi , S. V. N. Vishwanathan , Markus Weimer

We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we…

Graphics · Computer Science 2016-05-09 Ryan Schmidt , Tyson Brochu

Query Expansion (QE) is a well established method for improving retrieval metrics in image search applications. When using QE, the search is conducted on a new query vector, constructed using an aggregation function over the query and…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Benjamin Klein , Lior Wolf

Motivated by vision tasks such as robust face and object recognition, we consider the following general problem: given a collection of low-dimensional linear subspaces in a high-dimensional ambient (image) space, and a query point (image),…

Computer Vision and Pattern Recognition · Computer Science 2014-12-16 Ju Sun , Yuqian Zhang , John Wright

We initiate a study of a query-driven approach to designing partition trees for range-searching problems. Our model assumes that a data structure is to be built for an unknown query distribution that we can access through a sampling oracle,…

Data Structures and Algorithms · Computer Science 2025-02-20 Dimitris Fotakis , Andreas Kalavas , Ioannis Psarros