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We introduce DiffuseST, a low-latency, direct speech-to-speech translation system capable of preserving the input speaker's voice zero-shot while translating from multiple source languages into English. We experiment with the synthesizer…

Controllable generation using StyleGANs is usually achieved by training the model using labeled data. For audio textures, however, there is currently a lack of large semantically labeled datasets. Therefore, to control generation, we…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-08 Purnima Kamath , Chitralekha Gupta , Lonce Wyse , Suranga Nanayakkara

The success of deep learning-based generative models in producing realistic images, videos, and audios has led to a crucial consideration: how to effectively assess the quality of synthetic samples. While the Fr\'{e}chet Inception Distance…

Machine Learning · Computer Science 2024-03-12 Yang Chen , Dustin J. Kempton , Rafal A. Angryk

Dialogue state tracking plays a crucial role in extracting information in task-oriented dialogue systems. However, preceding research are limited to textual modalities, primarily due to the shortage of authentic human audio datasets. We…

Sound · Computer Science 2023-12-05 Jihyun Lee , Yejin Jeon , Wonjun Lee , Yunsu Kim , Gary Geunbae Lee

Disentangling and recovering physical attributes, such as shape and material, from a few waveform examples is a challenging inverse problem in audio signal processing, with numerous applications in musical acoustics as well as structural…

Sound · Computer Science 2020-07-21 Han Han , Vincent Lostanlen

While knowledge distillation has shown success in various audio tasks, its application to environmental sound classification often overlooks essential low-level audio texture features needed to capture local patterns in complex acoustic…

With the advent of perceptual loss functions, new possibilities in super-resolution have emerged, and we currently have models that successfully generate near-photorealistic high-resolution images from their low-resolution observations. Up…

Computer Vision and Pattern Recognition · Computer Science 2019-05-03 Eduardo Pérez-Pellitero , Mehdi S. M. Sajjadi , Michael Hirsch , Bernhard Schölkopf

Sound matching algorithms seek to approximate a target waveform by parametric audio synthesis. Deep neural networks have achieved promising results in matching sustained harmonic tones. However, the task is more challenging when targets are…

Sound · Computer Science 2023-03-14 Han Han , Vincent Lostanlen , Mathieu Lagrange

The recent progress in non-autoregressive text-to-speech (NAR-TTS) has made fast and high-quality speech synthesis possible. However, current NAR-TTS models usually use phoneme sequence as input and thus cannot understand the…

Sound · Computer Science 2022-04-26 Zhenhui Ye , Zhou Zhao , Yi Ren , Fei Wu

Differentiable digital signal processing (DDSP) techniques, including methods for audio synthesis, have gained attention in recent years and lend themselves to interpretability in the parameter space. However, current differentiable…

We introduce an audio texture synthesis algorithm based on scattering moments. A scattering transform is computed by iteratively decomposing a signal with complex wavelet filter banks and computing their amplitude envelop. Scattering…

Applications · Statistics 2013-11-05 Joan Bruna , Stéphane Mallat

We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Dave Zhenyu Chen , Haoxuan Li , Hsin-Ying Lee , Sergey Tulyakov , Matthias Nießner

Recent breakthroughs in language-queried audio source separation (LASS) have shown that generative models can achieve higher separation audio quality than traditional masking-based approaches. However, two key limitations restrict their…

Generating high-quality textures for 3D scenes is crucial for applications in interior design, gaming, and augmented/virtual reality (AR/VR). Although recent advancements in 3D generative models have enhanced content creation, significant…

Computer Vision and Pattern Recognition · Computer Science 2025-01-27 Yunfan Zhang , Zhiwei Xiong , Zhiqi Shen , Guosheng Lin , Hao Wang , Nicolas Vun

Text-to-Speech (TTS) has recently seen great progress in synthesizing high-quality speech owing to the rapid development of parallel TTS systems, but producing speech with naturalistic prosodic variations, speaking styles and emotional…

Audio and Speech Processing · Electrical Eng. & Systems 2023-11-21 Yinghao Aaron Li , Cong Han , Nima Mesgarani

Denoising diffusion probabilistic models (DDPMs) have recently achieved leading performances in many generative tasks. However, the inherited iterative sampling process costs hindered their applications to speech synthesis. This paper…

Audio and Speech Processing · Electrical Eng. & Systems 2022-04-22 Rongjie Huang , Max W. Y. Lam , Jun Wang , Dan Su , Dong Yu , Yi Ren , Zhou Zhao

Despite the latest remarkable advances in generative modeling, efficient generation of high-quality 3D assets from textual prompts remains a difficult task. A key challenge lies in data scarcity: the most extensive 3D datasets encompass…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Antoine Mercier , Ramin Nakhli , Mahesh Reddy , Rajeev Yasarla , Hong Cai , Fatih Porikli , Guillaume Berger

We develop a supervised-learning-based approach for monitoring and diagnosing texture-related defects in manufactured products characterized by stochastic textured surfaces that satisfy the locality and stationarity properties of Markov…

Applications · Statistics 2017-07-24 Anh Tuan Bui , Daniel W. Apley

Modeling real-world sound is a fundamental problem in the creative use of machine learning and many other fields, including human speech processing and bioacoustics. Transformer-based generative models and some prior work (e.g., DDSP) are…

Sound · Computer Science 2022-10-21 Masato Hagiwara , Maddie Cusimano , Jen-Yu Liu

This paper presents NOMAD (Non-Matching Audio Distance), a differentiable perceptual similarity metric that measures the distance of a degraded signal against non-matching references. The proposed method is based on learning deep feature…

Sound · Computer Science 2024-01-22 Alessandro Ragano , Jan Skoglund , Andrew Hines
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