Related papers: OSGNet @ Ego4D Episodic Memory Challenge 2025
We present Ego-Only, the first approach that enables state-of-the-art action detection on egocentric (first-person) videos without any form of exocentric (third-person) transferring. Despite the content and appearance gap separating the two…
The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of…
This report presents our team's 'PCIE_EgoHandPose' solution for the EgoExo4D Hand Pose Challenge at CVPR2024. The main goal of the challenge is to accurately estimate hand poses, which involve 21 3D joints, using an RGB egocentric video…
We introduce EgoSchema, a very long-form video question-answering dataset, and benchmark to evaluate long video understanding capabilities of modern vision and language systems. Derived from Ego4D, EgoSchema consists of over 5000 human…
This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized…
Understanding dynamic 4D scenes from an egocentric perspective-modeling changes in 3D spatial structure over time-is crucial for human-machine interaction, autonomous navigation, and embodied intelligence. While existing egocentric datasets…
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric…
While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…
This report introduces our novel method named STHG for the Audio-Visual Diarization task of the Ego4D Challenge 2023. Our key innovation is that we model all the speakers in a video using a single, unified heterogeneous graph learning…
This research aims to comprehensively explore building a multimodal foundation model for egocentric video understanding. To achieve this goal, we work on three fronts. First, as there is a lack of QA data for egocentric video understanding,…
This technical report introduces our solution, MEEV, proposed to the EgoBody Challenge at ECCV 2022. Captured from head-mounted devices, the dataset consists of human body shape and motion of interacting people. The EgoBody dataset has…
As the demand for analyzing egocentric videos grows, egocentric visual attention prediction, anticipating where a camera wearer will attend, has garnered increasing attention. However, it remains challenging due to the inherent complexity…
We introduce a gradient-based approach for learning task graphs from procedural activities, improving over hand-crafted methods. Our method directly optimizes edge weights via maximum likelihood, enabling integration into neural…
Visual Place Recognition (VPR) in dynamic and perceptually aliased environments remains a fundamental challenge for long-term localization. Existing deep learning-based solutions predominantly focus on single-frame embeddings, neglecting…
In this report, we present the ReLER@ZJU-Alibaba submission to the Ego4D Natural Language Queries (NLQ) Challenge in CVPR 2022. Given a video clip and a text query, the goal of this challenge is to locate a temporal moment of the video clip…
Emerging embodied AI applications, such as wearable cameras and autonomous agents, have underscored the need for robust reasoning from first person video streams. We introduce EgoVLM, a vision-language model specifically designed to…
We focus on multi-modal fusion for egocentric action recognition, and propose a novel architecture for multi-modal temporal-binding, i.e. the combination of modalities within a range of temporal offsets. We train the architecture with three…
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera…
This report provides a detailed description of the method we explored and proposed in the OSR Challenge at the OOD-CV Workshop during ECCV 2024. The challenge required identifying whether a test sample belonged to the semantic classes of a…
In this technical report, we present our findings from the research conducted on the Human-Object Interaction 4D (HOI4D) dataset for egocentric action segmentation task. As a relatively novel research area, point cloud video methods might…