Related papers: Hive is PSPACE-Hard
In 2010, Bre\v{s}ar, Klav\v{z}ar and Rall introduced the optimization variant of the graph domination game and the game domination number, which was proved PSPACE-hard by Bre\v{s}ar et al. in 2016. In 2024, Leo Versteegen obtained the…
The convex grabbing game is a game where two players, Alice and Bob, alternate taking extremal points from the convex hull of a point set on the plane. Rational weights are given to the points. The goal of each player is to maximize the…
We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…
This paper presents an in-depth statistical analysis of an experiment designed to measure the extent to which players in a simple game behave according to a popular behavioral economic model. The p-beauty contest is a multi-player number…
We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…
The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…
This paper investigates the problems arising in the construction of a program to play the game of contract bridge. These problems include both the difficulty of solving the game's perfect information variant, and techniques needed to…
Pose graph optimization is a non-convex optimization problem encountered in many areas of robotics perception. Its convergence to an accurate solution is conditioned by two factors: the non-linearity of the cost function in use and the…
We study the complexity of computing stationary Nash equilibrium (NE) in n-player infinite-horizon general-sum stochastic games. We focus on the problem of computing NE in such stochastic games when each player is restricted to choosing a…
Hash tables are essential building blocks in data-intensive applications, yet existing GPU implementations often struggle with concurrent updates, high load factors, and irregular memory access patterns. We present Hive hash table, a…
The Levine hat game requires $n$ players, each wearing an infinite random stack of black and white hats, to guess the location of a black hat on their own head seeing only the hats worn by all the other players. They are allowed a strategy…
Despite its long history, the classical game of peg solitaire continues to attract the attention of the scientific community. In this paper, we consider two problems with an algorithmic flavour which are related with this game, namely…
Contexts are terms with one `hole', i.e. a place in which we can substitute an argument. In context unification we are given an equation over terms with variables representing contexts and ask about the satisfiability of this equation.…
Given an increasing graph property $\cal F$, the strong Avoider-Avoider $\cal F$ game is played on the edge set of a complete graph. Two players, Red and Blue, take turns in claiming previously unclaimed edges with Red going first, and the…
We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…
Answer set programming is a well-understood and established problem-solving and knowledge representation paradigm. It has become more prominent amongst a wider audience due to its multiple applications in science and industry. The constant…
Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still lacking any scientific analysis. Tetris Link has a large…
We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimal expected gain…
Given a mapping from a set of players to the leaves of a complete binary tree (called a seeding), a knockout tournament is conducted as follows: every round, every two players with a common parent compete against each other, and the winner…