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Related papers: AnimeShooter: A Multi-Shot Animation Dataset for R…

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Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Li Siyao , Yuhang Li , Bo Li , Chao Dong , Ziwei Liu , Chen Change Loy

The rapid advancement of large language models (LLMs) and artificial intelligence-generated content (AIGC) has accelerated AI-native applications, such as AI-based storybooks that automate engaging story production for children. However,…

Computation and Language · Computer Science 2025-03-10 Xuenan Xu , Jiahao Mei , Chenliang Li , Yuning Wu , Ming Yan , Shaopeng Lai , Ji Zhang , Mengyue Wu

Current video generation models perform well at single-shot synthesis but struggle with multi-shot videos, facing critical challenges in maintaining character and background consistency across shots and flexibly generating videos of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Xiangyang Luo , Qingyu Li , Xiaokun Liu , Wenyu Qin , Miao Yang , Meng Wang , Pengfei Wan , Di Zhang , Kun Gai , Shao-Lun Huang

The "one-shot" technique represents a distinct and sophisticated aesthetic in filmmaking. However, its practical realization is often hindered by prohibitive costs and complex real-world constraints. Although emerging video generation…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Jiawei Liu , Junqiao Li , Jiangfan Deng , Gen Li , Siyu Zhou , Zetao Fang , Shanshan Lao , Zengde Deng , Jianing Zhu , Tingting Ma , Jiayi Li , Yunqiu Wang , Qian He , Xinglong Wu

We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize 3D animation models as the controllable image samplers, which can provide a…

Artificial Intelligence · Computer Science 2022-07-22 Kangyeol Kim , Sunghyun Park , Jaeseong Lee , Sunghyo Chung , Junsoo Lee , Jaegul Choo

Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yawen Luo , Xiaoyu Shi , Junhao Zhuang , Yutian Chen , Quande Liu , Xintao Wang , Pengfei Wan , Tianfan Xue

This paper introduces StoryAnchors, a unified framework for generating high-quality, multi-scene story frames with strong temporal consistency. The framework employs a bidirectional story generator that integrates both past and future…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Bo Wang , Haoyang Huang , Zhiying Lu , Fengyuan Liu , Guoqing Ma , Jianlong Yuan , Yuan Zhang , Nan Duan , Daxin Jiang

Recent image generation models excel at creating high-quality images from brief captions. However, they fail to maintain consistency of multiple instances across images when encountering lengthy contexts. This inconsistency is largely due…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Zilyu Ye , Jinxiu Liu , Ruotian Peng , Jinjin Cao , Zhiyang Chen , Yiyang Zhang , Ziwei Xuan , Mingyuan Zhou , Xiaoqian Shen , Mohamed Elhoseiny , Qi Liu , Guo-Jun Qi

Video diffusion models substantially boost the productivity of artistic workflows with high-quality portrait video generative capacity. However, prevailing pipelines are primarily constrained to single-shot creation, while real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Jiahao Wang , Hualian Sheng , Sijia Cai , Weizhan Zhang , Caixia Yan , Yachuang Feng , Bing Deng , Jieping Ye

Storytelling video generation (SVG) aims to produce coherent and visually rich multi-scene videos that follow a structured narrative. Existing methods primarily employ LLM for high-level planning to decompose a story into scene-level…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Zun Wang , Jialu Li , Han Lin , Jaehong Yoon , Mohit Bansal

Current video generation models excel at short clips but fail to produce cohesive multi-shot narratives due to disjointed visual dynamics and fractured storylines. Existing solutions either rely on extensive manual scripting/editing or…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Mingzhe Zheng , Yongqi Xu , Haojian Huang , Xuran Ma , Yexin Liu , Wenjie Shu , Yatian Pang , Feilong Tang , Qifeng Chen , Harry Yang , Ser-Nam Lim

Multimodal story customization aims to generate coherent story flows conditioned on textual descriptions, reference identity images, and shot types. While recent progress in story generation has shown promising results, most approaches rely…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Wei-Hua Li , Cheng Sun , Chu-Song Chen

Reasoning over sequences of images remains a challenge for multimodal large language models (MLLMs). While recent models incorporate multi-image data during pre-training, they still struggle to recognize sequential structures, often…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Danae Sánchez Villegas , Ingo Ziegler , Desmond Elliott

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

Generating long-form storytelling videos with consistent visual narratives remains a significant challenge in video synthesis. We present a novel framework, dataset, and a model that address three critical limitations: background…

In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Junyao Gao , Jiaxing Li , Wenran Liu , Yanhong Zeng , Fei Shen , Kai Chen , Yanan Sun , Cairong Zhao

Current video generation models excel at short clips but fail to produce cohesive multi-shot narratives due to disjointed visual dynamics and fractured storylines. Existing solutions either rely on extensive manual scripting/editing or…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Mingzhe Zheng , Yongqi Xu , Haojian Huang , Xuran Ma , Yexin Liu , Wenjie Shu , Yatian Pang , Feilong Tang , Qifeng Chen , Harry Yang , Ser-Nam Lim

We present a novel task, i.e., animating a target 3D object through the motion of a raw driving sequence. In previous works, extra auxiliary correlations between source and target meshes or intermedia factors are inevitable to capture the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Haoyu Chen , Hao Tang , Nicu Sebe , Guoying Zhao

Generating sound effects for product-level videos, where only a small amount of labeled data is available for diverse scenes, requires the production of high-quality sounds in few-shot settings. To tackle the challenge of limited labeled…

Video generation models internalize physical realism as their prior. Anime deliberately violates physics: smears, impact frames, chibi shifts; and its thousands of coexisting artistic conventions yield no single "physics of anime" a model…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Tencent HY Team