Related papers: Controllable Human-centric Keyframe Interpolation …
Infrared and visible image fusion generates all-weather perception-capable images by combining complementary modalities, enhancing environmental awareness for intelligent unmanned systems. Existing methods either focus on pixel-level fusion…
Multi-frame human pose estimation has long been a compelling and fundamental problem in computer vision. This task is challenging due to fast motion and pose occlusion that frequently occur in videos. State-of-the-art methods strive to…
Monocular 3D human pose estimation technologies have the potential to greatly increase the availability of human movement data. The best-performing models for single-image 2D-3D lifting use graph convolutional networks (GCNs) that typically…
Video frame interpolation (VFI) aims to improve the temporal resolution of a video sequence. Most of the existing deep learning based VFI methods adopt off-the-shelf optical flow algorithms to estimate the bidirectional flows and…
DNN-based frame interpolation--that generates the intermediate frames given two consecutive frames--typically relies on heavy model architectures with a huge number of features, preventing them from being deployed on systems with limited…
Pose-Guided Person Image Synthesis (PGPIS) generates images that maintain a subject's identity from a source image while adopting a specified target pose (e.g., skeleton). While diffusion-based PGPIS methods effectively preserve facial…
We introduce HybridPose, a novel 6D object pose estimation approach. HybridPose utilizes a hybrid intermediate representation to express different geometric information in the input image, including keypoints, edge vectors, and symmetry…
Generating text-editable and pose-controllable character videos have an imperious demand in creating various digital human. Nevertheless, this task has been restricted by the absence of a comprehensive dataset featuring paired video-pose…
With the advancement of AIGC, video frame interpolation (VFI) has become a crucial component in existing video generation frameworks, attracting widespread research interest. For the VFI task, the motion estimation between neighboring…
We propose HDiffTG, a novel 3D Human Pose Estimation (3DHPE) method that integrates Transformer, Graph Convolutional Network (GCN), and diffusion model into a unified framework. HDiffTG leverages the strengths of these techniques to…
Pose prediction is to predict future poses given a window of previous poses. In this paper, we propose a new problem that predicts poses using 3D joint coordinate sequences. Different from the traditional pose prediction based on Mocap…
The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with…
We propose a CNN-based approach for multi-camera markerless motion capture of the human body. Unlike existing methods that first perform pose estimation on individual cameras and generate 3D models as post-processing, our approach makes use…
Existing 3D human pose estimation methods often suffer in performance, when applied to cross-scenario inference, due to domain shifts in characteristics such as camera viewpoint, position, posture, and body size. Among these factors, camera…
In the domain of 3D Human Pose Estimation, which finds widespread daily applications, the requirement for convenient acquisition equipment continues to grow. To satisfy this demand, we set our sights on a short-baseline binocular setting…
Frame interpolation attempts to synthesise frames given one or more consecutive video frames. In recent years, deep learning approaches, and notably convolutional neural networks, have succeeded at tackling low- and high-level computer…
Despite the recent progress, existing frame interpolation methods still struggle with processing extremely high resolution input and handling challenging cases such as repetitive textures, thin objects, and large motion. To address these…
Estimating 3D hand pose from monocular RGB images is fundamental for applications in AR/VR, human-computer interaction, and sign language understanding. In this work we focus on a scenario where a discrete set of gesture labels is available…
Recent advancements in autonomous driving (AD) systems have highlighted the potential of world models in achieving robust and generalizable performance across both ordinary and challenging driving conditions. However, a key challenge…
This work targets to construct a robust human pose prior. However, it remains a persistent challenge due to biomechanical constraints and diverse human movements. Traditional priors like VAEs and NDFs often exhibit shortcomings in realism…