Related papers: SG2VID: Scene Graphs Enable Fine-Grained Control f…
Grasp synthesis is a fundamental task in robotic manipulation which usually has multiple feasible solutions. Multimodal grasp synthesis seeks to generate diverse sets of stable grasps conditioned on object geometry, making the robust…
This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…
Generating synthetic images is a useful method for cheaply obtaining labeled data for training computer vision models. However, obtaining accurate 3D models of relevant objects is necessary, and the resulting images often have a gap in…
In Fine-Grained Visual Classification (FGVC), distinguishing highly similar subcategories remains a formidable challenge, often necessitating datasets with extensive variability. The acquisition and annotation of such FGVC datasets are…
Surgical scenes convey crucial information about the quality of surgery. Pixel-wise localization of tools and anatomical structures is the first task towards deeper surgical analysis for microscopic or endoscopic surgical views. This is…
The creation of complex 3D scenes tailored to user specifications has been a tedious and challenging task with traditional 3D modeling tools. Although some pioneering methods have achieved automatic text-to-3D generation, they are generally…
In this work, we explore a novel task of generating human grasps based on single-view scene point clouds, which more accurately mirrors the typical real-world situation of observing objects from a single viewpoint. Due to the incompleteness…
In surgical training for medical students, proficiency development relies on expert-led skill assessment, which is costly, time-limited, difficult to scale, and its expertise remains confined to institutions with available specialists.…
We address the task of multi-view image editing from sparse input views, where the inputs can be seen as a mix of images capturing the scene from different viewpoints. The goal is to modify the scene according to a textual instruction while…
Animation of 2D hand-drawn sketches provides an effective medium for visual communication. However, these sketches pose challenges, particularly in handling occlusions and accurately mapping motion. While 3D animation naturally addresses…
The performance of computer vision models in certain real-world applications (e.g., rare wildlife observation) is limited by the small number of available images. Expanding datasets using pre-trained generative models is an effective way to…
Controllable scene synthesis aims to create interactive environments for various industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner.…
Recent generative models can synthesize high-quality images, but they often fail to generate humans interacting with objects using their hands. This arises mostly from the model's misunderstanding of such interactions and the hardships of…
Comprehending natural language instructions is a charming property for both 2D and 3D layout synthesis systems. Existing methods implicitly model object joint distributions and express object relations, hindering generation's…
The usage of medical image data for the training of large-scale machine learning approaches is particularly challenging due to its scarce availability and the costly generation of data annotations, typically requiring the engagement of…
Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the potential of using 3D Gaussian primitives for high-speed, high-fidelity, and cost-efficient novel view synthesis from continuously calibrated input views. However,…
Implicit neural representation has demonstrated promising results in 3D reconstruction on various scenes. However, existing approaches either struggle to model fast-moving objects or are incapable of handling large-scale camera ego-motions…
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…
Scene graph generation (SGG) of surgical procedures is crucial in enhancing holistically cognitive intelligence in the operating room (OR). However, previous works have primarily relied on multi-stage learning, where the generated semantic…
AI video generation has lowered barriers to video creation, but current tools still struggle with inconsistency. Filmmakers often find that clips fail to match characters and backgrounds, making it difficult to build coherent sequences. A…