Related papers: PBR-SR: Mesh PBR Texture Super Resolution from 2D …
Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing…
Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for…
In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native…
We present PacTure, a novel framework for generating physically-based rendering (PBR) material textures for an untextured 3D mesh from a text description. Existing 2D generation-based texturing approaches either generate textures…
We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based…
Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental…
Due to the significant information loss in low-resolution (LR) images, it has become extremely challenging to further advance the state-of-the-art of single image super-resolution (SISR). Reference-based super-resolution (RefSR), on the…
Burst image super resolution (BISR) aims to construct a single high-resolution (HR) image by aggregating information from multiple low-resolution (LR) frames, relying on temporal redundancy and spatial coherence across the burst. While…
We propose PRM, a novel photometric stereo based large reconstruction model to reconstruct high-quality meshes with fine-grained local details. Unlike previous large reconstruction models that prepare images under fixed and simple lighting…
With the recent advancement in deep learning, we have witnessed a great progress in single image super-resolution. However, due to the significant information loss of the image downscaling process, it has become extremely challenging to…
Image Super-Resolution (SR) aims to reconstruct high-resolution images from degraded low-resolution inputs. While diffusion-based SR methods offer powerful generative capabilities, their performance heavily depends on how semantic priors…
Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically…
We propose a generative framework for producing high-quality PBR textures on a given 3D mesh. As large-scale PBR texture datasets are scarce, our approach focuses on effectively leveraging the embedding space and diffusion priors of…
We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D…
Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy…
In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked…
Reference-based Super Resolution (RefSR) improves upon Single Image Super Resolution (SISR) by leveraging high-quality reference images to enhance texture fidelity and visual realism. However, a critical limitation of existing RefSR…
While burst LR images are useful for improving the SR image quality compared with a single LR image, prior SR networks accepting the burst LR images are trained in a deterministic manner, which is known to produce a blurry SR image. In…
We present a super-resolution method capable of creating a high-resolution texture map for a virtual 3D object from a set of lower-resolution images of that object. Our architecture unifies the concepts of (i) multi-view super-resolution…
The face super-resolution (FSR) task is to reconstruct high-resolution face images from low-resolution inputs. Recent works have achieved success on this task by utilizing facial priors such as facial landmarks. Most existing methods pay…