Related papers: Go Beyond Earth: Understanding Human Actions and S…
Human mobility traces, often recorded as sequences of check-ins, provide a unique window into both short-term visiting patterns and persistent lifestyle regularities. In this work we introduce GSTM-HMU, a generative spatio-temporal…
Video Situation Recognition (VidSitu) addresses the challenging problem of "who did what to whom, with what, how, and where" in a video. It tests thorough video understanding by requiring identification of salient actions and associated…
Automatic video activity recognition is crucial across numerous domains like surveillance, healthcare, and robotics. However, recognizing human activities from video data becomes challenging when training and test data stem from diverse…
Human action recognition (HAR) in videos is a fundamental research topic in computer vision. It consists mainly in understanding actions performed by humans based on a sequence of visual observations. In recent years, HAR have witnessed…
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…
While recent advances in Multimodal Large Language Models (MLLMs) have improved image-based localization, precise global geolocation remains a formidable challenge due to the inherent ambiguity of visual landscapes and the largely untapped…
Human activities are particularly complex and variable, and this makes challenging for deep learning models to reason about them. However, we note that such variability does have an underlying structure, composed of a hierarchy of patterns…
Accurately predicting human behaviors is crucial for mobile robots operating in human-populated environments. While prior research primarily focuses on predicting actions in single-human scenarios from an egocentric view, several robotic…
Temporal Video Grounding (TVG) aims to localize video segments corresponding to a given textual query, which often describes human actions. However, we observe that current methods, usually optimizing for high temporal…
Long-form video question answering remains challenging for modern vision-language models, which struggle to reason over hour-scale footage without exceeding practical token and compute budgets. Existing systems typically downsample frames…
Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale…
Multimodal Large Language Models (MLLMs) have demonstrated significant advances in visual understanding tasks. However, their capacity to comprehend human-centric scenes has rarely been explored, primarily due to the absence of…
Which common human actions and interactions are recognizable in monocular still images? Which involve objects and/or other people? How many is a person performing at a time? We address these questions by exploring the actions and…
This work strives for the classification and localization of human actions in videos, without the need for any labeled video training examples. Where existing work relies on transferring global attribute or object information from seen to…
Reconstructing dynamic humans interacting with real-world environments from monocular videos is an important and challenging task. Despite considerable progress in 4D neural rendering, existing approaches either model dynamic scenes…
4D human perception plays an essential role in a myriad of applications, such as home automation and metaverse avatar simulation. However, existing solutions which mainly rely on cameras and wearable devices are either privacy intrusive or…
Precisely naming the action depicted in a video can be a challenging and oftentimes ambiguous task. In contrast to object instances represented as nouns (e.g. dog, cat, chair, etc.), in the case of actions, human annotators typically lack a…
We propose a novel approach for captioning and object grounding in video, where the objects in the caption are grounded in the video via temporally dense bounding boxes. We introduce the following contributions. First, we present a…
AR smart glasses need continuous behavioral context to offer proactive assistance, yet their most practical always-on sensor, the head-mounted Inertial Measurement Unit (IMU), detects only motion primitives such as walking or standing. We…
In this dissertation, I present my work towards exploring temporal information for better video understanding. Specifically, I have worked on two problems: action recognition and semantic segmentation. For action recognition, I have…