Related papers: LinkTo-Anime: A 2D Animation Optical Flow Dataset …
Capsule networks (CapsNets) have recently shown promise to excel in most computer vision tasks, especially pertaining to scene understanding. In this paper, we explore CapsNet's capabilities in optical flow estimation, a task at which…
In recent years, automatic video caption generation has attracted considerable attention. This paper focuses on the generation of Japanese captions for describing human actions. While most currently available video caption datasets have…
Convolutional networks reach top quality in pixel-level video object segmentation but require a large amount of training data (1k~100k) to deliver such results. We propose a new training strategy which achieves state-of-the-art results…
Recent advancements in human motion synthesis have focused on specific types of motions, such as human-scene interaction, locomotion or human-human interaction, however, there is a lack of a unified system capable of generating a diverse…
In this short note we introduce ResearchDoom, an implementation of the Doom first-person shooter that can extract detailed metadata from the game. We also introduce the CocoDoom dataset, a collection of pre-recorded data extracted from Doom…
AI models for lung cancer screening are limited by data scarcity, impacting generalizability and clinical applicability. Generative models address this issue but are constrained by training data variability. We introduce SYN-LUNGS, a…
This paper introduces Goku, a state-of-the-art family of joint image-and-video generation models leveraging rectified flow Transformers to achieve industry-leading performance. We detail the foundational elements enabling high-quality…
Scene flow describes the motion of 3D objects in real world and potentially could be the basis of a good feature for 3D action recognition. However, its use for action recognition, especially in the context of convolutional neural networks…
Anime is a storytelling medium similar to movies and books. Anime images are a kind of artworks, which are almost entirely drawn by hand. Hence, reproducing existing Anime with larger sizes and higher quality images is expensive. Therefore,…
Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…
This work presented a new drone-based face detection dataset Drone LAMS in order to solve issues of low performance of drone-based face detection in scenarios such as large angles which was a predominant working condition when a drone flies…
We present DogMo, a large-scale multi-view RGB-D video dataset capturing diverse canine movements for the task of motion recovery from images. DogMo comprises 1.2k motion sequences collected from 10 unique dogs, offering rich variation in…
Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…
Motion transfer from the driving to the source portrait remains a key challenge in the portrait animation. Current diffusion-based approaches condition only on the driving motion, which fails to capture source-to-driving correspondences and…
Synthetic data has emerged as a promising source for 3D human research as it offers low-cost access to large-scale human datasets. To advance the diversity and annotation quality of human models, we introduce a new synthetic dataset,…
We present a generative method to estimate 3D human motion and body shape from monocular video. Under the assumption that starting from an initial pose optical flow constrains subsequent human motion, we exploit flow to find temporally…
Camera traps, unmanned observation devices, and deep learning-based image recognition systems have greatly reduced human effort in collecting and analyzing wildlife images. However, data collected via above apparatus exhibits 1) long-tailed…
Underwater imaging is fundamentally challenging due to wavelength-dependent light attenuation, strong scattering from suspended particles, turbidity-induced blur, and non-uniform illumination. These effects impair standard cameras and make…
Optical flow computation is essential in the early stages of the video processing pipeline. This paper focuses on a less explored problem in this area, the 360$^\circ$ optical flow estimation using deep neural networks to support…
Current text-to-image models struggle to render the nuanced facial expressions required for compelling manga narratives, largely due to the ambiguity of language itself. To bridge this gap, we introduce an interactive system built on a…