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Related papers: Cognitive Load-Driven VR Memory Palaces: Personali…

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With the increasing spread of AR head-mounted displays suitable for everyday use, interaction with information becomes ubiquitous, even while walking. However, this requires constant shifts of our attention between walking and interacting…

Human-Computer Interaction · Computer Science 2025-03-05 Julian Rasch , Matthias Wilhalm , Florian Müller , Francesco Chiossi

Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While the 360-degree immersion enables users to be fully engaged…

Performance · Computer Science 2024-07-16 Rahul Dev Tripathi , Minzhao Lyu , Vijay Sivaraman

This work introduces an innovative method for estimating attention levels (cognitive load) using an ensemble of facial analysis techniques applied to webcam videos. Our method is particularly useful, among others, in e-learning…

Human-Computer Interaction · Computer Science 2024-08-15 Roberto Daza , Luis F. Gomez , Julian Fierrez , Aythami Morales , Ruben Tolosana , Javier Ortega-Garcia

We describe the experimental procedures for a dataset that we have made publicly available at https://doi.org/10.5281/zenodo.2605204 in mat (Mathworks, Natick, USA) and csv formats. This dataset contains electroencephalographic recordings…

Human-Computer Interaction · Computer Science 2019-03-28 Grégoire Cattan , A. Andreev , P. Rodrigues , M. Congedo

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably…

Human-Computer Interaction · Computer Science 2026-03-11 Jiarun Song , Ninghao Wan , FuZheng Yang , Weisi Lin

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

Human-Computer Interaction · Computer Science 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

The ability to regulate and cope with strong emotions is essential for maintaining our mental health and well-being. However, learning how to emotionally regulate can be a bit of a mystery since it is largely an invisible process and it can…

Human-Computer Interaction · Computer Science 2022-12-02 Alexandra Kitson

This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from…

Human-Computer Interaction · Computer Science 2019-10-04 David Murphy , Conor Higgins

In today's fast-paced world, accurately monitoring stress levels is crucial. Sensor-based stress monitoring systems often need large datasets for training effective models. However, individual-specific models are necessary for personalized…

Virtual Reality (VR) has made significant strides, offering users a multitude of ways to interact with virtual environments. Each sensory modality in VR provides distinct inputs and interactions, enhancing the user's immersion and presence.…

Human-Computer Interaction · Computer Science 2024-04-16 Akash K Rao , Arnav Bhavsar , Shubhajit Roy Chowdhury , Sushil Chandra , Ramsingh Negi , Prakash Duraisamy , Varun Dutt

LLM-powered embodied agents have shown success on conventional object-rearrangement tasks, but providing personalized assistance that leverages user-specific knowledge from past interactions presents new challenges. We investigate these…

Computation and Language · Computer Science 2026-02-16 Taeyoon Kwon , Dongwook Choi , Hyojun Kim , Sunghwan Kim , Seungjun Moon , Beong-woo Kwak , Kuan-Hao Huang , Jinyoung Yeo

This study aims to identify a set of indicators to estimate cognitive workload using a multimodal sensing approach and machine learning. A set of three cognitive tests were conducted to induce cognitive workload in twelve participants at…

Neurons and Cognition · Quantitative Biology 2022-05-10 Niraj Hirachan , Anita Mathews , Julio Romero , Raul Fernandez Rojas

Existing evaluations of agents with memory typically assess memorization and action in isolation. One class of benchmarks evaluates memorization by testing recall of past conversations or text but fails to capture how memory is used to…

Computation and Language · Computer Science 2026-02-19 Zexue He , Yu Wang , Churan Zhi , Yuanzhe Hu , Tzu-Ping Chen , Lang Yin , Ze Chen , Tong Arthur Wu , Siru Ouyang , Zihan Wang , Jiaxin Pei , Julian McAuley , Yejin Choi , Alex Pentland

As interactions with autonomous agents-ranging from robots in physical settings to avatars in virtual and augmented realities-become more prevalent, developing advanced cognitive architectures is critical for enhancing the dynamics of…

Systems and Control · Electrical Eng. & Systems 2024-06-11 Antonio Grotta , Marco Coraggio , Antonio Spallone , Francesco De Lellis , Mario di Bernardo

Augmented Reality (AR) offers promising opportunities to enhance learning, but its mechanisms and effects are not yet fully understood. As learning becomes increasingly personalized, considering individual learner characteristics becomes…

Robotics · Computer Science 2026-02-04 Nicolas Leins , Jana Gonnermann-Müller , Malte Teichmann , Sebastian Pokutta

Background: Visuospatial neglect (VSN) affects spatial awareness, leading to functional and motor challenges. This case study explores virtual reality (VR) as a potential complementary tool for VSN rehabilitation. Objective: Specifically,…

This study aimed to compare and investigate the efficacy of the real-world experiences, immersive virtual reality (IVR) experiences, and video walkthrough representations on layout-learning in a complex building. A quasi-experimental,…

Human-Computer Interaction · Computer Science 2021-05-06 Cetin Tuker , Togan Tong

We present the first systematic analysis of multimodal large language models (MLLMs) in personalized question-answering requiring ego-grounding - the ability to understand the camera-wearer in egocentric videos. To this end, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Junbin Xiao , Shenglang Zhang , Pengxiang Zhu , Angela Yao

Spatial selective attention is an important asset for communication in cocktail party situations but may be compromised by short-term cognitive fatigue. Here we tested whether an effortful conversation in a highly ecological setting…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-12 Ľuboš Hládek , Piotr Majdak , Robert Baumgartner