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We develop a sketching algorithm to find the point on the convex hull of a dataset, closest to a query point outside it. Studying the convex hull of datasets can provide useful information about their geometric structure and their…
The paper considers the problem of implementation on graphics processors of numerical integration routines for higher order finite element approximations. The design of suitable GPU kernels is investigated in the context of general purpose…
Smoothed Particle Hydrodynamics (SPH) is essential for modeling complex large-deformation problems across various applications, requiring significant computational power. A major portion of SPH computation time is dedicated to the Nearest…
Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed…
This work proposes a new approach for mapping GPU threads onto a family of discrete embedded 2D fractals. A block-space map $\lambda: \mathbb{Z}_{\mathbb{E}}^{2} \mapsto \mathbb{Z}_{\mathbb{F}}^{2}$ is proposed, from Euclidean parallel…
Bandit structured prediction describes a stochastic optimization framework where learning is performed from partial feedback. This feedback is received in the form of a task loss evaluation to a predicted output structure, without having…
We explicitly quantify the empirically observed phenomenon that estimation under a stochastic block model (SBM) is hard if the model contains classes that are similar. More precisely, we consider estimation of certain functionals of random…
Structural clustering is one of the most popular graph clustering methods, which has achieved great performance improvement by utilizing GPUs. Even though, the state-of-the-art GPU-based structural clustering algorithm, GPUSCAN, still…
Graph neural networks (GNNs) are designed to process data associated with graphs. They are finding an increasing range of applications; however, as with other modern machine learning techniques, their theoretical understanding is limited.…
We propose a stochastic variance-reduced cubic regularized Newton method for non-convex optimization. At the core of our algorithm is a novel semi-stochastic gradient along with a semi-stochastic Hessian, which are specifically designed for…
GPUs have significantly accelerated first-order methods for large-scale optimization, especially in continuous optimization. However, this success has not transferred cleanly to problems with discrete variables, combinatorial structure, and…
We present a GPU-based Locality Sensitive Hashing (LSH) algorithm to speed up beam search for sequence models. We utilize the winner-take-all (WTA) hash, which is based on relative ranking order of hidden dimensions and thus resilient to…
Precision scaling has emerged as a popular technique to optimize the compute and storage requirements of Deep Neural Networks (DNNs). Efforts toward creating ultra-low-precision (sub-8-bit) DNNs suggest that the minimum precision required…
Stochastic blockmodels (SBM) and their variants, $e.g.$, mixed-membership and overlapping stochastic blockmodels, are latent variable based generative models for graphs. They have proven to be successful for various tasks, such as…
Plackett-Luce gradient estimation enables the optimization of stochastic ranking models within feasible time constraints through sampling techniques. Unfortunately, the computational complexity of existing methods does not scale well with…
We integrate random sketching techniques into block orthogonalization schemes needed for s-step GMRES. The resulting block orthogonalization schemes generate the basis vectors whose overall orthogonality error is bounded by machine…
Stochastic variational Bayes algorithms have become very popular in the machine learning literature, particularly in the context of nonparametric Bayesian inference. These algorithms replace the true but intractable posterior distribution…
We explore the use of GPU for accelerating large scale nearest neighbor search and we propose a fast vector-quantization-based exhaustive nearest neighbor search algorithm that can achieve high accuracy without any indexing construction…
In this paper, we propose a new accelerated stochastic first-order method called clipped-SSTM for smooth convex stochastic optimization with heavy-tailed distributed noise in stochastic gradients and derive the first high-probability…
This paper presents an accurate density computation approach for large dark matter simulations, based on a recently introduced phase-space tessellation technique and designed for massively parallel, heterogeneous cluster architectures. We…