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We introduce GRay, a massively parallel integrator designed to trace the trajectories of billions of photons in a curved spacetime. This GPU-based integrator employs the stream processing paradigm, is implemented in CUDA C/C++, and runs on…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Chi-kwan Chan , Dimitrios Psaltis , Feryal Ozel

Strong gravitational lensing is a powerful probe of cosmology and the dark matter distribution. Efficient lensing software is already a necessity to fully use its potential and the performance demands will only increase with the upcoming…

Instrumentation and Methods for Astrophysics · Physics 2019-02-12 Markus Rexroth , Christoph Schäfer , Gilles Fourestey , Jean-Paul Kneib

Voxel grids are a minimal and efficient environment representation that is used for robot motion planning in numerous tasks. Many state-of-the-art planning algorithms use voxel grids composed of free, occupied and unknown voxels. In this…

Robotics · Computer Science 2022-08-17 Charbel Toumieh , Alain Lambert

We developed a high-speed image reduction pipeline using Graphics Processing Units (GPUs) as hardware accelerators. Astronomers desire detecting EM counterpart of gravitational-wave sources as soon as possible for sharing positional…

Instrumentation and Methods for Astrophysics · Physics 2020-10-14 Masafumi Niwano , Katsuhiro L. Murata , Ryo Adachi , Sili Wang , Yutaro Tachibana , Youichi Yatsu , Nobuyuki Kawai , Takashi Shimokawabe , Ryousuke Itoh

Rotation measure (RM) synthesis is a widely used polarization processing algorithm for reconstructing polarized structures along the line of sight. Performing RM synthesis on large datasets produced by telescopes like LOFAR can be…

Instrumentation and Methods for Astrophysics · Physics 2018-10-16 S. S. Sridhar , G. Heald , J. M. van der Hulst

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenarios remains however a challenging problem. A particular case…

Graphics · Computer Science 2025-12-08 Mae Younes , Adnane Boukhayma

Robust modelling of strong lensing systems is fundamental to exploit the information they contain about the distribution of matter in galaxies and clusters. In this work, we present Lensed, a new code which performs forward parametric…

Cosmology and Nongalactic Astrophysics · Physics 2016-09-15 Nicolas Tessore , Fabio Bellagamba , R. Benton Metcalf

We introduce FastGraph, a novel GPU-optimized k-nearest neighbor algorithm specifically designed to accelerate graph construction in low-dimensional spaces (2-10 dimensions), critical for high-performance graph neural networks. Our method…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-14 Aarush Agarwal , Raymond He , Jan Kieseler , Matteo Cremonesi , Shah Rukh Qasim

We present GIGA-Lens: a gradient-informed, GPU-accelerated Bayesian framework for modeling strong gravitational lensing systems, implemented in TensorFlow and JAX. The three components, optimization using multi-start gradient descent,…

Instrumentation and Methods for Astrophysics · Physics 2022-08-16 A. Gu , X. Huang , W. Sheu , G. Aldering , A. S. Bolton , K. Boone , A. Dey , A. Filipp , E. Jullo , S. Perlmutter , D. Rubin , E. F. Schlafly , D. J. Schlegel , Y. Shu , S. H. Suyu

3D Gaussian splatting (3DGS) is a transformative technique with profound implications on novel view synthesis and real-time rendering. Given its importance, there have been many attempts to improve its performance. However, with the…

Hardware Architecture · Computer Science 2025-10-14 Yi Hu , Huiyang Zhou

Structural parameters are normally extracted from observed galaxies by fitting analytic light profiles to the observations. Obtaining accurate fits to high-resolution images is a computationally expensive task, requiring many model…

Instrumentation and Methods for Astrophysics · Physics 2015-03-17 Benjamin R. Barsdell , David G. Barnes , Christopher J. Fluke

In the last few years, several deep learning models, especially Generative Adversarial Networks have received a lot of attention for the task of Single Image Super-Resolution (SISR). These methods focus on building an end-to-end framework,…

Image and Video Processing · Electrical Eng. & Systems 2020-10-12 Vibhu Bhatia , Yatender Kumar

Galaxy-galaxy strong lensing provides a powerful probe of galaxy formation, evolution, and the properties of dark matter and dark energy. However, conventional lens-modeling approaches are computationally expensive and require fine-tuning…

Instrumentation and Methods for Astrophysics · Physics 2025-08-07 Xiaoyue Cao , Ran Li , Nan Li , Yun Chen , Rui Li , Huanyuan Shan , Tian Li

The exoplanet detection rate from gravitational microlensing has grown significantly in recent years thanks to a great enhancement of resources and improved observational strategy. Current observatories include ground-based wide-field…

Earth and Planetary Astrophysics · Physics 2017-04-17 A. Cassan

Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-16 Petr Samoldekin , Christian Schulz , Henning Woydt

We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…

Graphics · Computer Science 2020-07-02 Zhenghai Chen , Tiow-Seng Tan , Hong-Yang Ong

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

Graphics · Computer Science 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

Astronomy depends on ever increasing computing power. Processor clock-rates have plateaued, and increased performance is now appearing in the form of additional processor cores on a single chip. This poses significant challenges to the…

Instrumentation and Methods for Astrophysics · Physics 2015-05-19 Benjamin R. Barsdell , David G. Barnes , Christopher J. Fluke

3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires…

Graphics · Computer Science 2025-04-14 Sixu Li , Ben Keller , Yingyan Celine Lin , Brucek Khailany