Related papers: Low-Rank Head Avatar Personalization with Register…
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…
Generating and manipulating human facial images using high-level attributal controls are important and interesting problems. The models proposed in previous work can solve one of these two problems (generation or manipulation), but not both…
Personalizing visual generative models to meet specific user needs has gained increasing attention, yet current methods like Low-Rank Adaptation (LoRA) remain impractical due to their demand for task-specific data and lengthy optimization.…
Different forms of customized 2D avatars are widely used in gaming applications, virtual communication, education, and content creation. However, existing approaches often fail to capture fine-grained facial expressions and struggle to…
Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…
We propose PAV, Personalized Head Avatar for the synthesis of human faces under arbitrary viewpoints and facial expressions. PAV introduces a method that learns a dynamic deformable neural radiance field (NeRF), in particular from a…
Continual learning in Neural Machine Translation (NMT) faces the dual challenges of catastrophic forgetting and the high computational cost of retraining. This study establishes Low-Rank Adaptation (LoRA) as a parameter-efficient framework…
Broad, open source availability of large pretrained foundation models on the internet through platforms such as HuggingFace has taken the world of practical deep learning by storm. A classical pipeline for neural network training now…
It is extremely challenging to create an animatable clothed human avatar from RGB videos, especially for loose clothes due to the difficulties in motion modeling. To address this problem, we introduce a novel representation on the basis of…
Human Activity Recognition is a foundational task in pervasive computing. While recent advances in self-supervised learning and transformer-based architectures have significantly improved HAR performance, adapting large pretrained models to…
To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex…
Speech impairments resulting from congenital disorders, such as cerebral palsy, down syndrome, or apert syndrome, as well as acquired brain injuries due to stroke, traumatic accidents, or tumors, present major challenges to automatic speech…
While unsupervised domain adaptation has been explored to leverage the knowledge from a labeled source domain to an unlabeled target domain, existing methods focus on the distribution alignment between two domains. However, how to better…
Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…
Low-rank adaptation (LoRA) is widely used for parameter-efficient fine-tuning, but its standard all-token, all-head design ignores the heterogeneous structure of vision language model (VLM) inputs. We introduce \emph{Image-LoRA}, a…
We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our…
In this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior…
Existing unified methods typically treat multi-degradation image restoration as a multi-task learning problem. Despite performing effectively compared to single degradation restoration methods, they overlook the utilization of commonalities…
Large vision models based in deep learning architectures have been consistently advancing the state-of-the-art in biometric recognition. However, three weaknesses are commonly reported for such kind of approaches: 1) their extreme demands…
Generating realistic talking faces is an interesting and long-standing topic in the field of computer vision. Although significant progress has been made, it is still challenging to generate high-quality dynamic faces with personalized…