Related papers: Efficient Egocentric Action Recognition with Multi…
We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device. This unusual viewpoint leads to images with unique visual…
The performance of speech and events recognition systems significantly improved recently thanks to deep learning methods. However, some of these tasks remain challenging when algorithms are deployed on robots due to the unseen mechanical…
Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have…
We tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong…
In this paper, we address the problem of estimating the hand pose from the egocentric view when the hand is interacting with objects. Specifically, we propose a method to label a dataset Ego-Siam which contains the egocentric images…
Non-verbal communication plays a particularly important role in a wide range of scenarios in Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human gesture recognition. In particular, we focus on head and eye…
With the rapid development of wearable cameras, a massive collection of egocentric video for first-person visual perception becomes available. Using egocentric videos to predict first-person activity faces many challenges, including limited…
With the increasing availability of wearable devices, research on egocentric activity recognition has received much attention recently. In this paper, we build a Multimodal Egocentric Activity dataset which includes egocentric videos and…
Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires…
Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…
Humanoid robots have significant gaps in their sensing and perception, making it hard to perform motion planning in dense environments. To address this, we introduce ARMOR, a novel egocentric perception system that integrates both hardware…
Research on egocentric tasks in computer vision has mostly focused on head-mounted cameras, such as fisheye cameras or embedded cameras inside immersive headsets. We argue that the increasing miniaturization of optical sensors will lead to…
Understanding human--environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction…
Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…
In egocentric videos, actions occur in quick succession. We capitalise on the action's temporal context and propose a method that learns to attend to surrounding actions in order to improve recognition performance. To incorporate the…
Imitation learning is a powerful paradigm for robot skill acquisition, yet conventional demonstration methods--such as kinesthetic teaching and teleoperation--are cumbersome, hardware-heavy, and disruptive to workflows. Recently, passive…
We present a new solution to egocentric 3D body pose estimation from monocular images captured from a downward looking fish-eye camera installed on the rim of a head mounted virtual reality device. This unusual viewpoint, just 2 cm. away…
In this paper, we propose a \textbf{Tr}ansformer-based RGB-D \textbf{e}gocentric \textbf{a}ction \textbf{r}ecognition framework, called Trear. It consists of two modules, inter-frame attention encoder and mutual-attentional fusion block.…
Egocentric activity recognition in first-person videos has an increasing importance with a variety of applications such as lifelogging, summarization, assisted-living and activity tracking. Existing methods for this task are based on…
In the human activity recognition research area, prior studies predominantly concentrate on leveraging advanced algorithms on public datasets to enhance recognition performance, little attention has been paid to executing real-time kitchen…