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We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device. This unusual viewpoint leads to images with unique visual…

Computer Vision and Pattern Recognition · Computer Science 2020-11-04 Denis Tome , Thiemo Alldieck , Patrick Peluse , Gerard Pons-Moll , Lourdes Agapito , Hernan Badino , Fernando De la Torre

The performance of speech and events recognition systems significantly improved recently thanks to deep learning methods. However, some of these tasks remain challenging when algorithms are deployed on robots due to the unseen mechanical…

Audio and Speech Processing · Electrical Eng. & Systems 2023-03-08 Pierre-Olivier Lagacé , François Ferland , François Grondin

Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have…

Computer Vision and Pattern Recognition · Computer Science 2019-10-16 Alejandro Cartas , Jordi Luque , Petia Radeva , Carlos Segura , Mariella Dimiccoli

We tackle the problem of estimating the 3D pose of an individual's upper limbs (arms+hands) from a chest mounted depth-camera. Importantly, we consider pose estimation during everyday interactions with objects. Past work shows that strong…

Computer Vision and Pattern Recognition · Computer Science 2014-12-02 Gregory Rogez , James S. Supancic , Deva Ramanan

In this paper, we address the problem of estimating the hand pose from the egocentric view when the hand is interacting with objects. Specifically, we propose a method to label a dataset Ego-Siam which contains the egocentric images…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Yao Lu , Walterio W. Mayol-Cuevas

Non-verbal communication plays a particularly important role in a wide range of scenarios in Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human gesture recognition. In particular, we focus on head and eye…

Computer Vision and Pattern Recognition · Computer Science 2022-06-13 Javier Marina-Miranda , V. Javier Traver

With the rapid development of wearable cameras, a massive collection of egocentric video for first-person visual perception becomes available. Using egocentric videos to predict first-person activity faces many challenges, including limited…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Linfeng Xu , Qingbo Wu , Lili Pan , Fanman Meng , Hongliang Li , Chiyuan He , Hanxin Wang , Shaoxu Cheng , Yu Dai

With the increasing availability of wearable devices, research on egocentric activity recognition has received much attention recently. In this paper, we build a Multimodal Egocentric Activity dataset which includes egocentric videos and…

Multimedia · Computer Science 2016-01-26 Sibo Song , Ngai-Man Cheung , Vijay Chandrasekhar , Bappaditya Mandal , Jie Lin

Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Wiktor Mucha , Martin Kampel

Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…

Computer Vision and Pattern Recognition · Computer Science 2019-05-28 Mohamed Elgharib , Mallikarjun BR , Ayush Tewari , Hyeongwoo Kim , Wentao Liu , Hans-Peter Seidel , Christian Theobalt

Humanoid robots have significant gaps in their sensing and perception, making it hard to perform motion planning in dense environments. To address this, we introduce ARMOR, a novel egocentric perception system that integrates both hardware…

Robotics · Computer Science 2024-12-03 Daehwa Kim , Mario Srouji , Chen Chen , Jian Zhang

Research on egocentric tasks in computer vision has mostly focused on head-mounted cameras, such as fisheye cameras or embedded cameras inside immersive headsets. We argue that the increasing miniaturization of optical sensors will lead to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Dominik Hollidt , Paul Streli , Jiaxi Jiang , Yasaman Haghighi , Changlin Qian , Xintong Liu , Christian Holz

Understanding human--environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Yuejiao Su , Xinshen Zhang , Zhen Ye , Lei Yao , Lap-Pui Chau , Yi Wang

Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…

Human-Computer Interaction · Computer Science 2025-01-15 Palmira Victoria González-Erena , Sara Fernández-Guinea , Panagiotis Kourtesis

In egocentric videos, actions occur in quick succession. We capitalise on the action's temporal context and propose a method that learns to attend to surrounding actions in order to improve recognition performance. To incorporate the…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Evangelos Kazakos , Jaesung Huh , Arsha Nagrani , Andrew Zisserman , Dima Damen

Imitation learning is a powerful paradigm for robot skill acquisition, yet conventional demonstration methods--such as kinesthetic teaching and teleoperation--are cumbersome, hardware-heavy, and disruptive to workflows. Recently, passive…

Robotics · Computer Science 2025-09-30 Rohan Walia , Yusheng Wang , Ralf Römer , Masahiro Nishio , Angela P. Schoellig , Jun Ota

We present a new solution to egocentric 3D body pose estimation from monocular images captured from a downward looking fish-eye camera installed on the rim of a head mounted virtual reality device. This unusual viewpoint, just 2 cm. away…

Computer Vision and Pattern Recognition · Computer Science 2019-07-24 Denis Tome , Patrick Peluse , Lourdes Agapito , Hernan Badino

In this paper, we propose a \textbf{Tr}ansformer-based RGB-D \textbf{e}gocentric \textbf{a}ction \textbf{r}ecognition framework, called Trear. It consists of two modules, inter-frame attention encoder and mutual-attentional fusion block.…

Computer Vision and Pattern Recognition · Computer Science 2021-01-12 Xiangyu Li , Yonghong Hou , Pichao Wang , Zhimin Gao , Mingliang Xu , Wanqing Li

Egocentric activity recognition in first-person videos has an increasing importance with a variety of applications such as lifelogging, summarization, assisted-living and activity tracking. Existing methods for this task are based on…

Computer Vision and Pattern Recognition · Computer Science 2020-05-01 Mehmet Ali Arabacı , Fatih Özkan , Elif Surer , Peter Jančovič , Alptekin Temizel

In the human activity recognition research area, prior studies predominantly concentrate on leveraging advanced algorithms on public datasets to enhance recognition performance, little attention has been paid to executing real-time kitchen…

Signal Processing · Electrical Eng. & Systems 2024-09-11 Mengxi Liu , Sungho Suh , Juan Felipe Vargas , Bo Zhou , Agnes Grünerbl , Paul Lukowicz