Related papers: 3D Skeleton-Based Action Recognition: A Review
With the prevalence of RGB-D cameras, multi-modal video data have become more available for human action recognition. One main challenge for this task lies in how to effectively leverage their complementary information. In this work, we…
A large amount of recent research has focused on tasks that combine language and vision, resulting in a proliferation of datasets and methods. One such task is action recognition, whose applications include image annotation, scene under-…
Although skeleton-based action recognition has achieved great success in recent years, most of the existing methods may suffer from a large model size and slow execution speed. To alleviate this issue, we analyze skeleton sequence…
Most existing one-shot skeleton-based action recognition focuses on raw low-level information (e.g., joint location), and may suffer from local information loss and low generalization ability. To alleviate these, we propose to leverage text…
The availability of low-cost range sensors and the development of relatively robust algorithms for the extraction of skeleton joint locations have inspired many researchers to develop human activity recognition methods using the 3-D data.…
Graph convolutional networks (GCNs) are widely adopted in skeleton-based action recognition due to their powerful ability to model data topology. We argue that the performance of recent proposed skeleton-based action recognition methods is…
Skeleton sequences are widely used for action recognition task due to its lightweight and compact characteristics. Recent graph convolutional network (GCN) approaches have achieved great success for skeleton-based action recognition since…
Objective: Surgical activity recognition is a fundamental step in computer-assisted interventions. This paper reviews the state-of-the-art in methods for automatic recognition of fine-grained gestures in robotic surgery focusing on recent…
While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new…
Skeleton-based human action recognition technologies are increasingly used in video based applications, such as home robotics, healthcare on aging population, and surveillance. However, such models are vulnerable to adversarial attacks,…
This thesis focuses on video understanding for human action and interaction recognition. We start by identifying the main challenges related to action recognition from videos and review how they have been addressed by current methods. Based…
In 3D human action recognition, limited supervised data makes it challenging to fully tap into the modeling potential of powerful networks such as transformers. As a result, researchers have been actively investigating effective…
Pre-training has proven effective for learning transferable features in sign language understanding (SLU) tasks. Recently, skeleton-based methods have gained increasing attention because they can robustly handle variations in subjects and…
Skeleton-based action recognition is a central task in computer vision and human-robot interaction. However, most previous methods suffer from overlooking the explicit exploitation of the latent data distributions (i.e., the intra-class…
Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data…
It's common for current methods in skeleton-based action recognition to mainly consider capturing long-term temporal dependencies as skeleton sequences are typically long (>128 frames), which forms a challenging problem for previous…
Recently, Convolutional Neural Networks (ConvNets) have shown promising performances in many computer vision tasks, especially image-based recognition. How to effectively use ConvNets for video-based recognition is still an open problem. In…
Recent advances in tracking sensors and pose estimation software enable smart systems to use trajectories of skeleton joint locations for supervised learning. We study the problem of accurately recognizing sign language words, which is key…
This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large…
In this paper, we propose a coupled spatial-temporal attention (CSTA) model for skeleton-based action recognition, which aims to figure out the most discriminative joints and frames in spatial and temporal domains simultaneously.…