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Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author…

Human-Computer Interaction · Computer Science 2026-03-04 Esen K. Tütüncü , Qian Zhou , Frederik Brudy , George Fitzmaurice , Fraser Anderson

The advent of Generative Artificial Intelligence (GAI) has revolutionized the field of writing, marking a shift towards human-AI collaborative writing in education. However, the dynamics of human-AI interaction in the collaborative writing…

Human-Computer Interaction · Computer Science 2024-06-24 Kaixun Yang , Yixin Cheng , Linxuan Zhao , Mladen Raković , Zachari Swiecki , Dragan Gašević , Guanliang Chen

Human and AI are increasingly interacting and collaborating to accomplish various complex tasks in the context of diverse application domains (e.g., healthcare, transportation, and creative design). Two dynamic, learning entities (AI and…

Human-Computer Interaction · Computer Science 2019-10-29 Yi-Ching Huang , Yu-Ting Cheng , Lin-Lin Chen , Jane Yung-jen Hsu

Despite AI tools becoming increasingly embedded in academic practice, little is known about how university students integrate them into their writing processes. We examine how students engage with AI across different writing tasks, and how…

Human-Computer Interaction · Computer Science 2026-04-29 Silvia Bodei , Duncan P. Brumby , Katie Fisher , Jon Mella

Language models are increasingly attracting interest from writers. However, such models lack long-range semantic coherence, limiting their usefulness for longform creative writing. We address this limitation by applying language models…

Human-Computer Interaction · Computer Science 2022-09-30 Piotr Mirowski , Kory W. Mathewson , Jaylen Pittman , Richard Evans

Drawing supports learning by externalizing mental models, but providing timely feedback at scale remains challenging. We present Draw2Learn, a system that explores how AI can act as a supportive teammate during drawing-based learning. The…

Human-Computer Interaction · Computer Science 2026-02-03 Yuqi Hang

Large language models can be used for collaborative storytelling. In this work we report on using GPT-3 \cite{brown2020language} to co-narrate stories. The AI system must track plot progression and character arcs while the human actors…

Human-Computer Interaction · Computer Science 2021-10-01 Boyd Branch , Piotr Mirowski , Kory W. Mathewson

Generative, ML-driven interactive systems have the potential to change how people interact with computers in creative processes - turning tools into co-creators. However, it is still unclear how we might achieve effective human-AI…

Human-Computer Interaction · Computer Science 2022-07-08 Frederic Gmeiner , Kenneth Holstein , Nikolas Martelaro

The growing integration of generative AI in higher education is transforming how students write, learn, and engage with knowledge. As AI tools become more integrated into classrooms, there is an urgent need for pedagogical approaches that…

Computers and Society · Computer Science 2025-11-21 Xinran Zhu , Cong Wang , Duane Searsmith

Human-AI co-creativity represents a transformative shift in how humans and generative AI tools collaborate in creative processes. This chapter explores the synergies between human ingenuity and AI capabilities across four levels of…

Human-Computer Interaction · Computer Science 2025-11-27 Jennifer Haase , Sebastian Pokutta

Grading project reports are increasingly significant in today's educational landscape, where they serve as key assessments of students' comprehensive problem-solving abilities. However, it remains challenging due to the multifaceted…

Human-Computer Interaction · Computer Science 2025-08-19 Zixin Chen , Jiachen Wang , Yumeng Li , Haobo Li , Chuhan Shi , Rong Zhang , Huamin Qu

Socioemotional and regulation processes in learning are important. We add to the understanding of previous work on co-regulation processes in the learning sciences, extending the caregiver-child paradigm and focusing on the teacher-student…

Human-Computer Interaction · Computer Science 2025-03-18 Chirag Bhuvaneshwara , Lara Chehayeb , Alexander Haberl , Julius Siedentopf , Patrick Gebhard , Dimitra Tsovaltzi

Artificial Intelligence (AI) education is an increasingly popular topic area for K-12 teachers. However, little research has investigated how AI education can be designed to be more accessible to all learners. We organized co-design…

Physics Education · Physics 2020-09-24 Jessica Van Brummelen , Phoebe Lin

AI's integration into education promises to equip teachers with data-driven insights and intervene in student learning. Despite the intended advancements, there is a lack of understanding of interactions and emerging dynamics in classrooms…

Computers and Society · Computer Science 2024-12-20 Bingyi Han , Simon Coghlan , George Buchanan , Dana McKay

Human-AI co-creation aims to combine human and AI strengths for artistic results exceeding individual capabilities. Frameworks exist for painting, music, and poetry, but choreography's embodied nature demands a dedicated approach. This…

Human-Computer Interaction · Computer Science 2024-05-08 Yimeng Liu

In human-AI interaction, respecting user agency is essential for fostering trust and sustaining effective use of technology. In educational settings, dynamically integrating individual and collaborative learning offers pedagogical value by…

Human-Computer Interaction · Computer Science 2026-05-20 Kexin Bella Yang , Menghan Liu , Liyi Xu , Nikol Rummel , Vincent Aleven

Artificial Intelligence (AI) has become a ubiquitous part of society, but a key challenge exists in ensuring that humans are equipped with the required critical thinking and AI literacy skills to interact with machines effectively by…

Human-Computer Interaction · Computer Science 2024-04-11 Antonette Shibani , Simon Knight , Kirsty Kitto , Ajanie Karunanayake , Simon Buckingham Shum

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Textual content is often the output of a collaborative writing process: We start with an initial draft, ask for suggestions, and repeatedly make changes. Agnostic of this process, today's language models are trained to generate only the…

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld
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