Related papers: SoundSculpt: Direction and Semantics Driven Ambiso…
In this paper, we study zero-shot learning in audio classification via semantic embeddings extracted from textual labels and sentence descriptions of sound classes. Our goal is to obtain a classifier that is capable of recognizing audio…
Semantically-aligned $(speech, image)$ datasets can be used to explore "visually-grounded speech". In a majority of existing investigations, features of an image signal are extracted using neural networks "pre-trained" on other tasks (e.g.,…
We introduce EgoSonics, a method to generate semantically meaningful and synchronized audio tracks conditioned on silent egocentric videos. Generating audio for silent egocentric videos could open new applications in virtual reality,…
Deep learning approaches have recently achieved impressive performance on both audio source separation and sound classification. Most audio source separation approaches focus only on separating sources belonging to a restricted domain of…
In this paper, we present a novel multi-channel speech extraction system to simultaneously extract multiple clean individual sources from a mixture in noisy and reverberant environments. The proposed method is built on an improved…
We propose a knowledge-driven approach to speech target extraction in the presence of background sound effects already recorded in cinematic audio. The specific knowledge sources studied are manners of articulation that are detected in…
Few-shot audio-visual acoustics modeling seeks to synthesize the room impulse response in arbitrary locations with few-shot observations. To sufficiently exploit the provided few-shot data for accurate acoustic modeling, we present a…
Learning associations across modalities is critical for robust multimodal reasoning, especially when a modality may be missing during inference. In this paper, we study this problem in the context of audio-conditioned visual synthesis -- a…
Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…
Most universal sound extraction algorithms focus on isolating a target sound event from single-channel audio mixtures. However, the real world is three-dimensional, and binaural audio, which mimics human hearing, can capture richer spatial…
Advancements in audio neural networks have established state-of-the-art results on downstream audio tasks. However, the black-box structure of these models makes it difficult to interpret the information encoded in their internal audio…
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…
This paper proposes a neural network that performs audio transformations to user-specified sources (e.g., vocals) of a given audio track according to a given description while preserving other sources not mentioned in the description. Audio…
Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…
Constructing an embedding space for musical instrument sounds that can meaningfully represent new and unseen instruments is important for downstream music generation tasks such as multi-instrument synthesis and timbre transfer. The…
Recent advances in target sound extraction (TSE) utilize directional clues derived from direction of arrival (DoA), which represent an inherent spatial property of sound available in any acoustic scene. However, previous DoA-based methods…
This paper studies audio-visual noise suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the…
Identification and localization of sounds are both integral parts of computational auditory scene analysis. Although each can be solved separately, the goal of forming coherent auditory objects and achieving a comprehensive spatial scene…
Ambisonics is a spatial audio format describing a sound field. First-order Ambisonics (FOA) is a popular format comprising only four channels. This limited channel count comes at the expense of spatial accuracy. Ideally one would be able to…
Learning from audio-visual data offers many possibilities to express correspondence between the audio and visual content, similar to the human perception that relates aural and visual information. In this work, we present a method for…