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As the dimensionality of modern learned representations increases to thousands of dimensions, the state-of-the-art Approximate Nearest Neighbor (ANN) indices exhibit severe limitations. Graph-based methods (e.g., HNSW) suffer from…
3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have advanced novel-view synthesis. Recent methods extend multi-view 2D segmentation to 3D, enabling instance/semantic segmentation for better scene understanding. A key…
Retrieval-augmented generation (RAG) enables large language models (LLMs) to access external knowledge, helping mitigate hallucinations and enhance domain-specific expertise. Graph-based RAG enhances structural reasoning by introducing…
Graph Convolutional Networks (GCNs) are widely used to improve recommendation accuracy and performance by effectively learning the representations of user and item nodes. However, two major challenges remain: (1) the lack of further…
Approximate Nearest Neighbor Search (ANNS) in high-dimensional Euclidean spaces is a fundamental problem with broad applications. Subspace Collision is a newly proposed ANNS framework that provides a novel paradigm for similarity search and…
The problem of Approximate Nearest Neighbor (ANN) search is fundamental in computer science and has benefited from significant progress in the past couple of decades. However, most work has been devoted to pointsets whereas complex shapes…
In this paper, we propose an instance similarity learning (ISL) method for unsupervised feature representation. Conventional methods assign close instance pairs in the feature space with high similarity, which usually leads to wrong…
Much recent work has been devoted to approximate nearest neighbor queries. Motivated by applications in recommender systems, we consider approximate furthest neighbor (AFN) queries and present a simple, fast, and highly practical data…
Approximate nearest neighbor search is fundamental in information retrieval. Previous partition-based methods enhance search efficiency by probing partial partitions, yet they face two common issues. In the query phase, a common strategy is…
Neural models have transformed the fundamental information retrieval problem of mapping a query to a giant set of items. However, the need for efficient and low latency inference forces the community to reconsider efficient approximate…
3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis performance. While conventional methods require per-scene optimization, more recently several feed-forward methods have been proposed to generate pixel-aligned…
We present GSLoc: a new visual localization method that performs dense camera alignment using 3D Gaussian Splatting as a map representation of the scene. GSLoc backpropagates pose gradients over the rendering pipeline to align the rendered…
Approximate Nearest Neighbor (ANN) search in high-dimensional Euclidean spaces is a fundamental problem with a wide range of applications. However, there is currently no ANN method that performs well in both indexing and query answering…
Recently, Hyperbolic Spaces in the context of Non-Euclidean Deep Learning have gained popularity because of their ability to represent hierarchical data. We propose that it is possible to take advantage of the hierarchical characteristic…
Neural Architecture Search (NAS) methods have shown to output networks that largely outperform human-designed networks. However, conventional NAS methods have mostly tackled the single dataset scenario, incuring in a large computational…
Recent years have witnessed the prevailing progress of Generative Adversarial Networks (GANs) in image-to-image translation. However, the success of these GAN models hinges on ponderous computational costs and labor-expensive training data.…
Gaussian process regression is a powerful Bayesian nonlinear regression method. Recent research has enabled the capture of many types of observations using non-Gaussian likelihoods. To deal with various tasks in spatial modeling, we benefit…
We propose an active learning method for discovering low-dimensional structure in high-dimensional Gaussian process (GP) tasks. Such problems are increasingly frequent and important, but have hitherto presented severe practical…
Geometric Near-neighbor Access Tree (GNAT) is a metric space indexing method based on hierarchical hyperplane partitioning of the space. While GNAT is very efficient in proximity searching, it has a bad reputation of being a memory hog. We…
Generative adversarial networks (GANs) aim to generate realistic data from some prior distribution (e.g., Gaussian noises). However, such prior distribution is often independent of real data and thus may lose semantic information (e.g.,…