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Language is often used to describe physical interaction, yet most 3D human pose estimation methods overlook this rich source of information. We bridge this gap by leveraging large multimodal models (LMMs) as priors for reconstructing…
Recent works have shown huge success of deep learning models for common in vocabulary (IV) scene text recognition. However, in real-world scenarios, out-of-vocabulary (OOV) words are of great importance and SOTA recognition models usually…
Image-Text matching (ITM) is a common task for evaluating the quality of Vision and Language (VL) models. However, existing ITM benchmarks have a significant limitation. They have many missing correspondences, originating from the data…
Predicting pedestrian behavior is the key to ensure safety and reliability of autonomous vehicles. While deep learning methods have been promising by learning from annotated video frame sequences, they often fail to fully grasp the dynamic…
This work focuses on tracking and understanding human motion using consumer wearable devices, such as VR/AR headsets, smart glasses, cellphones, and smartwatches. These devices provide diverse, multi-modal sensor inputs, including…
Conversational emotion recognition (CER) is an important research topic in human-computer interactions. {Although recent advancements in transformer-based cross-modal fusion methods have shown promise in CER tasks, they tend to overlook the…
Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos.…
As large language models (LLMs) become more common in educational tools and programming environments, questions arise about how these systems should interact with users. This study investigates how different interaction styles with…
Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentric HOI, in addition to perceiving semantics e.g., ''what''…
This report presents the solution and results of our team MSRA\_SC in the Commonsense Persona-Grounded Dialogue Challenge (CPDC 2025). We propose a simple yet effective framework that unifies improvements across both GPU Track and API…
Recent progress in multimodal large language models (MLLMs) has brought AI capabilities from static offline data processing to real-time streaming interaction, yet they still remain far from human-level multimodal interaction. The key…
Pre-trained conversation models (PCMs) have achieved promising progress in recent years. However, existing PCMs for Task-oriented dialog (TOD) are insufficient for capturing the sequential nature of the TOD-related tasks, as well as for…
Language Model (LM)-based speech enhancement (SE) has recently emerged as a promising direction, but existing approaches predominantly rely on token-level likelihood objectives that weakly reflect human perception. This mismatch limits…
Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…
The integration of Large Language Models (LLMs), especially ChatGPT, into education is poised to revolutionize students' learning experiences by introducing innovative conversational learning methodologies. To empower students to fully…
Large Language Models (LLMs) have emerged as personalized assistants for users across a wide range of tasks -- from offering writing support to delivering tailored recommendations or consultations. Over time, the interaction history between…
Training a Multimodal Large Language Model (MLLM) from scratch, like GPT-4, is resource-intensive. Regarding Large Language Models (LLMs) as the core processor for multimodal information, our paper introduces LMEye, a human-like eye with a…
CG (Computer Graphics) is a popular field of CS (Computer Science), but many students find this topic difficult due to it requiring a large number of skills, such as mathematics, programming, geometric reasoning, and creativity. Over the…
We present a quasi-static finite element simulator for human face animation. We model the face as an actuated soft body, which can be efficiently simulated using Projective Dynamics (PD). We adopt Incremental Potential Contact (IPC) to…
The goal of the Step Grounding task is to locate temporal boundaries of activities based on natural language descriptions. This technical report introduces a Bayesian-VSLNet to address the challenge of identifying such temporal segments in…