Related papers: A note on the Diversity Owen values
We explore a version of the minimax theorem for two-person win-lose games with infinitely many pure strategies. In the countable case, we give a combinatorial condition on the game which implies the minimax property. In the general case, we…
We propose a fairness measure relaxing the equality conditions in the popular equal odds fairness regime for classification. We design an iterative, model-agnostic, grid-based heuristic that calibrates the outcomes per sensitive attribute…
In this note, we present a compatibility test based on John Nash's game-theoretic notion of equilibrium strategy. The test must be taken separately by both partners, making it difficult for either partner alone to control the outcome. The…
Mertens, Neyman and Rosenberg [MOR, 2009] used the Mertens and Neyman theorem [IJGT, 1981] to prove the existence of uniform value for absorbing games with finite state space and compact action sets. We provide an analogous proof for…
We analyze an $N+1$-player game and the corresponding mean field game with state space $\{0,1\}$. The transition rate of $j$-th player is the sum of his control $\alpha^j$ plus a minimum jumping rate $\eta$. Instead of working under…
We revisit the problem of fair clustering, first introduced by Chierichetti et al., that requires each protected attribute to have approximately equal representation in every cluster; i.e., a balance property. Existing solutions to fair…
We study multiplayer Blackwell games, which are repeated games where the payoff of each player is a bounded and Borel-measurable function of the infinite stream of actions played by the players during the game. These games are an extension…
In this paper we extend the equal division and the equal surplus division values for transferable utility cooperative games to the more general setup of transferable utility cooperative games with level structures. In the case of the equal…
The ability to understand and trust the fairness of model predictions, particularly when considering the outcomes of unprivileged groups, is critical to the deployment and adoption of machine learning systems. SHAP values provide a unified…
Recently the concept of quantum information has been introduced into game theory. Here we present the first study of quantum games with more than two players. We discover that such games can possess a new form of equilibrium strategy, one…
We study a two-player zero-sum stochastic differential game with asymmetric information where the payoff depends on a controlled continuous-time Markov chain X with finite state space which is only observed by player 1. This model was…
Effective machine learning models can automatically learn useful information from a large quantity of data and provide decisions in a high accuracy. These models may, however, lead to unfair predictions in certain sense among the population…
This paper extends Berge's maximum theorem for possibly noncompact action sets and unbounded cost functions to minimax problems and studies applications of these extensions to two-player zero-sum games with possibly noncompact action sets…
In this paper, we study a theoretical math problem of game theory and calculus of variations in which we minimize a functional involving two players. A general relationship between the optimal strategies for both players is presented,…
We present a set of five axioms for fairness measures in resource allocation. A family of fairness measures satisfying the axioms is constructed. Well-known notions such as alpha-fairness, Jain's index, and entropy are shown to be special…
Darwin's theory of evolution - as introduced in game theory by Maynard Smith - is not the only important evolutionary aspect in a evolutionary dynamics, since complex interdependencies, competition, and growth should be modeled by, for…
We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…
The paper is concerned with two-person games with saddle point. We investigate the limits of value functions for long-time-average payoff, discounted average payoff, and the payoff that follows a probability density. Most of our assumptions…
This paper introduces a novel criterion, persuasiveness, to select equilibria in signaling games. In response to the Stiglitz critique, persuasiveness focuses on the comparison across equilibria. An equilibrium is more persuasive than an…
We study the value of unique games as a graph-theoretic parameter. This is obtained by labeling edges with permutations. We describe the classical value of a game as well as give a necessary and sufficient condition for the existence of an…