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We present a method to generate full-body selfies from photographs originally taken at arms length. Because self-captured photos are typically taken close up, they have limited field of view and exaggerated perspective that distorts facial…
We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts…
Image diffusion models are trained on independently sampled static images. While this is the bedrock task protocol in generative modeling, capturing the temporal world through the lens of static snapshots is information-deficient by design.…
Diffusion models have emerged as a powerful generative method for synthesizing high-quality and diverse set of images. In this paper, we propose a video generation method based on diffusion models, where the effects of motion are modeled in…
Despite the recent strides in video generation, state-of-the-art methods still struggle with elements of visual detail. One particularly challenging case is the class of videos in which the intricate motion of the hand coupled with a mostly…
Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of…
Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…
Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and…
Specifying nuanced and compelling camera motion remains a significant hurdle for non-expert creators using generative tools, creating an "expressive gap" where generic text prompts fail to capture cinematic vision. This barrier limits…
Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various…
Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods…
Recent progress in video diffusion models has spurred growing interest in camera-controlled novel-view video generation for dynamic scenes, aiming to provide creators with cinematic camera control capabilities in post-production. A key…
Focus is a cornerstone of photography, yet autofocus systems often fail to capture the intended subject, and users frequently wish to adjust focus after capture. We introduce a novel method for realistic post-capture refocusing using video…
Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…
Recent generative models can synthesize high-quality images, but they often fail to generate humans interacting with objects using their hands. This arises mostly from the model's misunderstanding of such interactions and the hardships of…
We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserve the identity of its parts.…
Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…
Recently, breakthroughs in video modeling have allowed for controllable camera trajectories in generated videos. However, these methods cannot be directly applied to user-provided videos that are not generated by a video model. In this…
Customized generation using diffusion models has made impressive progress in image generation, but remains unsatisfactory in the challenging video generation task, as it requires the controllability of both subjects and motions. To that…
Video virtual try-on aims to generate realistic sequences that maintain garment identity and adapt to a person's pose and body shape in source videos. Traditional image-based methods, relying on warping and blending, struggle with complex…