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Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can achieve high-quality image synthesis, but their long training…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Jan Held , Renaud Vandeghen , Sanghyun Son , Daniel Rebain , Matheus Gadelha , Yi Zhou , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

Recent progress in scene synthesis makes standalone SLAM systems purely based on optimizing hyperprimitives with a Rendering objective possible. However, the tracking performance still lacks behind traditional and end-to-end SLAM systems.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Christian Homeyer , Leon Begiristain , Christoph Schnörr

3D affordance reasoning is essential in associating human instructions with the functional regions of 3D objects, facilitating precise, task-oriented manipulations in embodied AI. However, current methods, which predominantly depend on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Zeming Wei , Junyi Lin , Yang Liu , Weixing Chen , Jingzhou Luo , Guanbin Li , Liang Lin

We present GaSpCT, a novel view synthesis and 3D scene representation method used to generate novel projection views for Computer Tomography (CT) scans. We adapt the Gaussian Splatting framework to enable novel view synthesis in CT based on…

Image and Video Processing · Electrical Eng. & Systems 2024-04-05 Emmanouil Nikolakakis , Utkarsh Gupta , Jonathan Vengosh , Justin Bui , Razvan Marinescu

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Richard Shaw , Michal Nazarczuk , Jifei Song , Arthur Moreau , Sibi Catley-Chandar , Helisa Dhamo , Eduardo Perez-Pellitero

Novel view synthesis from limited observations remains an important and persistent task. However, high efficiency in existing NeRF-based few-shot view synthesis is often compromised to obtain an accurate 3D representation. To address this…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Zehao Zhu , Zhiwen Fan , Yifan Jiang , Zhangyang Wang

Implicit neural representation methods have shown impressive advancements in learning 3D scenes from unstructured in-the-wild photo collections but are still limited by the large computational cost of volumetric rendering. More recently, 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 Hiba Dahmani , Moussab Bennehar , Nathan Piasco , Luis Roldao , Dzmitry Tsishkou

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Krzysztof Byrski , Grzegorz Wilczyński , Weronika Smolak-Dyżewska , Piotr Borycki , Dawid Baran , Sławomir Tadeja , Przemysław Spurek

Three-dimensional scene reconstruction from sparse-view satellite images is a long-standing and challenging task. While 3D Gaussian Splatting (3DGS) and its variants have recently attracted attention for its high efficiency, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Xuejun Huang , Xinyi Liu , Yi Wan , Zhi Zheng , Bin Zhang , Mingtao Xiong , Yingying Pei , Yongjun Zhang

We propose GGS, a Generalizable Gaussian Splatting method for Autonomous Driving which can achieve realistic rendering under large viewpoint changes. Previous generalizable 3D gaussian splatting methods are limited to rendering novel views…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Huasong Han , Kaixuan Zhou , Xiaoxiao Long , Yusen Wang , Chunxia Xiao

Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to extremely sparse, unposed views in unbounded 360{\deg}…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Chong Bao , Xiyu Zhang , Zehao Yu , Jiale Shi , Guofeng Zhang , Songyou Peng , Zhaopeng Cui

The recent success of 3D Gaussian Splatting (3DGS) has reshaped novel view synthesis by enabling fast optimization and real-time rendering of high-quality radiance fields. However, it relies on simplified, order-dependent alpha blending and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Jan U. Müller , Robin Tim Landsgesell , Leif Van Holland , Patrick Stotko , Reinhard Klein

We present a real-time tracking SLAM system that unifies efficient camera tracking with photorealistic feature-enriched mapping using 3D Gaussian Splatting (3DGS). Our main contribution is integrating dense feature rasterization into the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Christopher Thirgood , Oscar Mendez , Erin Ling , Jon Storey , Simon Hadfield

Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360{\deg} views of a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Xiaofeng Jin , Yan Fang , Matteo Frosi , Jianfei Ge , Jiangjian Xiao , Matteo Matteucci

Recent advance in feed-forward 3D Gaussian splatting has enable remarkable multi-view 3D scene reconstruction or single-view 3D object reconstruction but single-view 3D scene reconstruction remain under-explored due to inherited ambiguity…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Yimu Pan , Hongda Mao , Qingshuang Chen , Yelin Kim

3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene…

Graphics · Computer Science 2025-07-01 Minchao Jiang , Shunyu Jia , Jiaming Gu , Xiaoyuan Lu , Guangming Zhu , Anqi Dong , Liang Zhang

We propose NEDS-SLAM, a dense semantic SLAM system based on 3D Gaussian representation, that enables robust 3D semantic mapping, accurate camera tracking, and high-quality rendering in real-time. In the system, we propose a Spatially…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Yiming Ji , Yang Liu , Guanghu Xie , Boyu Ma , Zongwu Xie

Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yuanhao Cai , He Zhang , Kai Zhang , Yixun Liang , Mengwei Ren , Fujun Luan , Qing Liu , Soo Ye Kim , Jianming Zhang , Zhifei Zhang , Yuqian Zhou , Yulun Zhang , Xiaokang Yang , Zhe Lin , Alan Yuille

3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Julia Farganus , Krzysztof Żurawicki , Arkadiusz Gaweł , Weronika Jakubowska , Halina Kwaśnicka

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Sara Sabour , Lily Goli , George Kopanas , Mark Matthews , Dmitry Lagun , Leonidas Guibas , Alec Jacobson , David J. Fleet , Andrea Tagliasacchi
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