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Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on…

Human-Computer Interaction · Computer Science 2025-09-16 Gerlinde Emsenhuber , Tobias Langlotz , Denis Kalkofen , Markus Tatzgern

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…

Human-Computer Interaction · Computer Science 2024-10-30 Rudy De-Xin de Lange , Roemer Martin Bien Bakker , Tanja Johanna Juliana Bos

Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In…

Human-Computer Interaction · Computer Science 2016-06-21 Paul V. Johnson , Jared A. Q. Parnell , Joowan Kim , Christopher D. Saunter , Gordon D. Love , Martin S. Banks

In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground Vehicles (UGV). One critical issue is that it is challenging…

Human-Computer Interaction · Computer Science 2022-01-11 Yiming Luo , Jialin Wang , Rongkai Shi , Hai-Ning Liang , Shan Luo

Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world information at different depth layers. This problem is…

Human-Computer Interaction · Computer Science 2019-09-09 Anna Eiberger , Per Ola Kristensson , Susanne Mayr , Matthias Kranz , Jens Grubert

We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems…

Human-Computer Interaction · Computer Science 2025-08-29 Dooyoung Kim , Jinseok Hong , Heejeong Ko , Woontack Woo

Optical see-through head-mounted displays (OST HMDs) are a major output medium for Augmented Reality, which have seen significant growth in popularity and usage among the general public due to the growing release of consumer-oriented…

Human-Computer Interaction · Computer Science 2017-10-02 Jens Grubert , Yuta Itoh , Kenneth Moser , J. Edward Swan

While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…

Computer Vision and Pattern Recognition · Computer Science 2024-05-16 Hiroyasu Akada , Jian Wang , Vladislav Golyanik , Christian Theobalt

With the mounting global interest for optical see-through head-mounted displays (OST-HMDs) across medical, industrial and entertainment settings, many systems with different capabilities are rapidly entering the market. Despite such…

Human-Computer Interaction · Computer Science 2024-10-30 Ehsan Azimi , Long Qian , Nassir Navab , Peter Kazanzides

Virtual and augmented reality technologies have seen significant growth in the past few years. A key component of such systems is the ability to track the pose of head mounted displays and controllers in 3D space. We tackle the problem of…

Computer Vision and Pattern Recognition · Computer Science 2018-04-18 Rohit Pandey , Pavel Pidlypenskyi , Shuoran Yang , Christine Kaeser-Chen

Accurate camera models are essential for photogrammetry applications such as 3D mapping and object localization, particularly for long distances. Various stereo-camera based 3D localization methods are available but are limited to few…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Ami Pandat , Punna Rajasekhar , G. Aravamuthan , Gopika Vinod , Rohit Shukla

Pseudo-LiDAR 3D detectors have made remarkable progress in monocular 3D detection by enhancing the capability of perceiving depth with depth estimation networks, and using LiDAR-based 3D detection architectures. The advanced stereo 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-03-07 Yi-Nan Chen , Hang Dai , Yong Ding

Accurate distance estimation from monocular cameras is essential for intelligent monitoring systems. In many deployments, image coordinates are mapped to ground positions using planar homographies initialized by manual selection of…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Mateusz Szulc , Marcin Iwanowski

Spatial perception aims to estimate camera motion and scene structure from visual observations, a problem traditionally addressed through geometric modeling and physical consistency constraints. Recent learning-based methods have…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Haichao Zhu , Zhaorui Yang , Qian Zhang

3D visual illusion is a perceptual phenomenon where a two-dimensional plane is manipulated to simulate three-dimensional spatial relationships, making a flat artwork or object look three-dimensional in the human visual system. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Chengtang Yao , Zhidan Liu , Jiaxi Zeng , Lidong Yu , Yuwei Wu , Yunde Jia

We innovate in stereo vision by explicitly providing analytical 3D surface models as viewed by a cyclopean eye model that incorporate depth discontinuities and occlusions. This geometrical foundation combined with learned stereo features…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Sherlon Almeida da Silva , Davi Geiger , Luiz Velho , Moacir Antonelli Ponti

We introduce a novel camera model for monocular 3D Morphable Model (3DMM) regression methods that effectively captures the perspective distortion effect commonly seen in close-up facial images. Fitting 3D morphable models to video is a key…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Toby Chong , Ryota Nakajima

Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…

Graphics · Computer Science 2023-12-13 Phillip Guan , Eric Penner , Joel Hegland , Benjamin Letham , Douglas Lanman

We introduce a new gaze tracker for Head Mounted Displays (HMDs). We modify two off-the-shelf HMDs to be gaze-aware using Light Emitting Diodes (LEDs). Our key contribution is to exploit the sensing capability of LEDs to create low-power…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Kaan Akşit , Jan Kautz , David Luebke

Egocentric 3D human pose estimation has been actively studied using cameras installed in front of a head-mounted device (HMD). While frontal placement is the optimal and the only option for some tasks, such as hand tracking, it remains…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Hiroyasu Akada , Jian Wang , Vladislav Golyanik , Christian Theobalt
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