Related papers: Computing Non-Obtuse Triangulations with Few Stein…
IIn computational geometry, the construction of essential primitives like convex hulls, Voronoi diagrams and Delaunay triangulations require the evaluation of the signs of determinants, which are sums of products. The same signs are needed…
The Steiner Team Orienteering Problem (STOP) is defined on a digraph in which arcs are associated with traverse times, and whose vertices are labeled as either mandatory or profitable, being the latter provided with rewards (profits). Given…
Graph Neural Networks (GNNs) have emerged as the leading paradigm for learning over graph-structured data. However, their performance is limited by issues inherent to graph topology, most notably oversquashing and oversmoothing. Recent…
Many problems in computational geometry are not stated in graph-theoretic terms, but can be solved efficiently by constructing an auxiliary graph and performing a graph-theoretic algorithm on it. Often, the efficiency of the algorithm…
We give an overview of the 2024 Computational Geometry Challenge targeting the problem \textsc{Maximum Polygon Packing}: Given a convex region $P$ in the plane, and a collection of simple polygons $Q_1, \ldots, Q_n$, each $Q_i$ with a…
This paper presents an efficient gradient projection-based method for structural topological optimization problems characterized by a nonlinear objective function which is minimized over a feasible region defined by bilateral bounds and a…
We consider the Minimum Convex Partition problem: Given a set P of n points in the plane, draw a plane graph G on P, with positive minimum degree, such that G partitions the convex hull of P into a minimum number of convex faces. We show…
Large sectors of the recent optimization literature focused in the last decade on the development of optimal stochastic first order schemes for constrained convex models under progressively relaxed assumptions. Stochastic proximal point is…
In this work, we present a general, efficient, and provably robust representation for intrinsic triangulations. These triangulations have emerged as a powerful tool for robust geometry processing of surface meshes, taking a low-quality mesh…
We investigate ways in which an algorithm can improve its expected performance by fine-tuning itself automatically with respect to an unknown input distribution D. We assume here that D is of product type. More precisely, suppose that we…
Given a set of $n$ points $S$ in the plane, a triangulation $T$ of $S$ is a maximal set of non-crossing segments with endpoints in $S$. We present an algorithm that computes the number of triangulations on a given set of $n$ points in time…
We consider the problem of provably finding a stationary point of a smooth function to be minimized on the variety of bounded-rank matrices. This turns out to be unexpectedly delicate. We trace the difficulty back to a geometric obstacle:…
For three decades, carrier-phase observations have been used to obtain the most accurate location estimates using global navigation satellite systems (GNSS). These estimates are computed by minimizing a nonlinear mixed-integer least-squares…
A three-point iterative method for solving scalar non-linear equations was selected and then adapted to solve systems of non-linear equations. Subsequently, by applying Taylor's theorem to functions of $\R^{n}$ in $\R^{n}$, it is shown that…
We consider nonlinear inverse problems described by operator equations in Banach spaces. Assuming conditional stability of the inverse problem, that is, assuming that stability holds on a closed, convex subset of the domain of the operator,…
Many classical and modern machine learning algorithms require solving optimization tasks under orthogonality constraints. Solving these tasks with feasible methods requires a gradient descent update followed by a retraction operation on the…
We present an algorithm that produces a plan for relocating obstacles in order to grasp a target in clutter by a robotic manipulator without collisions. We consider configurations where objects are densely populated in a constrained and…
We address the problem of computing stationary points for non-smooth, non-convex optimization problems. While this topic is well studied in the smooth setting, fewer algorithmic and theoretical results exist for the non-smooth case. Within…
In this paper, we propose an infeasible arc-search interior-point algorithm for solving nonlinear programming problems. Most algorithms based on interior-point methods are categorized as line search, since they compute a next iterate on a…
We present an effective heuristic for the Steiner Problem in Graphs. Its main elements are a multistart algorithm coupled with aggressive combination of elite solutions, both leveraging recently-proposed fast local searches. We also propose…