Related papers: ATI: Any Trajectory Instruction for Controllable V…
Large-scale video generative models have recently demonstrated strong visual capabilities, enabling the prediction of future frames that adhere to the logical and physical cues in the current observation. In this work, we investigate…
Recently, video generation has achieved significant rapid development based on superior text-to-image generation techniques. In this work, we propose a high fidelity framework for image-to-video generation, named AtomoVideo. Based on…
Video Generation is a relatively new and yet popular subject in machine learning due to its vast variety of potential applications and its numerous challenges. Current methods in Video Generation provide the user with little or no control…
Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models…
We present I2V3D, a novel framework for animating static images into dynamic videos with precise 3D control, leveraging the strengths of both 3D geometry guidance and advanced generative models. Our approach combines the precision of a…
We present a method to generate a video sequence given a single image. Because items in an image can be animated in arbitrarily many different ways, we introduce as control signal a sequence of motion strokes. Such control signal can be…
Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…
Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…
Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…
Real-time motion-controllable video generation remains challenging due to the inherent latency of bidirectional diffusion models and the lack of effective autoregressive (AR) approaches. Existing AR video diffusion models are limited to…
Effective trajectory generation is essential for reliable on-board spacecraft autonomy. Among other approaches, learning-based warm-starting represents an appealing paradigm for solving the trajectory generation problem, effectively…
Synthesizing realistic human-object interactions (HOI) in video is challenging due to the complex, instance-specific interaction dynamics of both humans and objects. Incorporating controllability in video generation further adds to the…
The "one-shot" technique represents a distinct and sophisticated aesthetic in filmmaking. However, its practical realization is often hindered by prohibitive costs and complex real-world constraints. Although emerging video generation…
Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current…
Attributes such as style, fine-grained text, and trajectory are specific conditions for describing motion. However, existing methods often lack precise user control over motion attributes and suffer from limited generalizability to unseen…
The vector space of all input-output trajectories of a discrete-time linear time-invariant (LTI) system is spanned by time-shifts of a single measured trajectory, given that the respective input signal is persistently exciting. This fact,…
High-quality driving video generation is crucial for providing training data for autonomous driving models. However, current generative models rarely focus on enhancing camera motion control under multi-view tasks, which is essential for…
Controlling video and audio generation requires diverse modalities, from depth and pose to camera trajectories and audio transformations, yet existing approaches either train a single monolithic model for a fixed set of controls or…
Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthesize only limited observations of a scene, leading to issues…
This paper presents DriVerse, a generative model for simulating navigation-driven driving scenes from a single image and a future trajectory. Previous autonomous driving world models either directly feed the trajectory or discrete control…