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Transformer-based document cross-encoder rerankers are a central component of modern information retrieval systems. Despite their success, these models suffer from high computational costs due to processing long query-document sequences at…
Synchronous stochastic gradient descent (SGD) is the most common method used for distributed training of deep learning models. In this algorithm, each worker shares its local gradients with others and updates the parameters using the…
3D Gaussian Splatting (3DGS) has shown immense potential for novel view synthesis. However, achieving rate-distortion-optimized compression of 3DGS representations for transmission and/or storage applications remains a challenge. CAT-3DGS…
Encoding time-series with Linear Dynamical Systems (LDSs) leads to rich models with applications ranging from dynamical texture recognition to video segmentation to name a few. In this paper, we propose to represent LDSs with…
Transformer-based 3D human pose estimation methods suffer from high computational costs due to the quadratic complexity of self-attention with respect to sequence length. Additionally, pose sequences often contain significant redundancy…
3D understanding has drawn significant attention recently, leveraging Vision-Language Models (VLMs) to enable multi-modal reasoning between point cloud and text data. Current 3D-VLMs directly embed the 3D point clouds into 3D tokens,…
Storage is a significant challenge in reconstructing dynamic scenes with 4D Gaussian Splatting (4DGS) data. In this work, we introduce 4DGS-CC, a contextual coding framework that compresses 4DGS data to meet specific storage constraints.…
This paper proposes a subspace decomposition method based on an over-complete dictionary in sparse representation, called "Sparse Signal Subspace Decomposition" (or 3SD) method. This method makes use of a novel criterion based on the…
As an emerging novel view synthesis approach, 3D Gaussian Splatting (3DGS) demonstrates fast training/rendering with superior visual quality. The two tasks of 3DGS, Gaussian creation and view rendering, are typically separated over time or…
We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understanding, prior works…
3D Gaussian Splatting (3DGS) has recently emerged as a promising contender to Neural Radiance Fields (NeRF) in 3D scene reconstruction and real-time novel view synthesis. 3DGS outperforms NeRF in training and inference speed but has…
Learned image compression methods have attracted great research interest and exhibited superior rate-distortion performance to the best classical image compression standards of the present. The entropy model plays a key role in learned…
This paper investigates distributed joint source-channel coding (JSCC) for correlated image semantic transmission over wireless channels. In this setup, correlated images at different transmitters are separately encoded and transmitted…
In learning-based approaches to image compression, codecs are developed by optimizing a computational model to minimize a rate-distortion objective. Currently, the most effective learned image codecs take the form of an entropy-constrained…
Transformer architectures have achieved remarkable success across language, vision, and multimodal tasks, and there is growing demand for them to address in-context compositional learning tasks. In these tasks, models solve the target…
In recent years, audio coding technology has been standardized based on several frameworks that incorporate linear predictive coding (LPC). However, coding the transient signal using frequency-domain LP residual signals remains a challenge.…
Contrastive Language-Image Pretraining (CLIP) excels at learning generalizable image representations but often falls short in zero-shot inference on certain downstream datasets. Test-time adaptation (TTA) mitigates this issue by adjusting…
Vision transformers (ViTs) have recently obtained success in many applications, but their intensive computation and heavy memory usage at both training and inference time limit their generalization. Previous compression algorithms usually…
Recently, many deep image compression methods have been proposed and achieved remarkable performance. However, these methods are dedicated to optimizing the compression performance and speed at medium and high bitrates, while research on…
3D Gaussian Splatting (3DGS) has recently emerged as a promising 3D representation. Much research has been focused on reducing its storage requirements and memory footprint. However, the needs to compress and transmit the 3DGS…