Related papers: FaceEditTalker: Controllable Talking Head Generati…
We present a method that generates expressive talking heads from a single facial image with audio as the only input. In contrast to previous approaches that attempt to learn direct mappings from audio to raw pixels or points for creating…
Combining face swapping with lip synchronization technology offers a cost-effective solution for customized talking face generation. However, directly cascading existing models together tends to introduce significant interference between…
Current generative video models excel at producing novel content from text and image prompts, but leave a critical gap in editing existing pre-recorded videos, where minor alterations to the spoken script require preserving motion, temporal…
Creating realistic, natural, and lip-readable talking face videos remains a formidable challenge. Previous research primarily concentrated on generating and aligning single-frame images while overlooking the smoothness of frame-to-frame…
Audio-driven emotional 3D facial animation aims to generate synchronized lip movements and vivid facial expressions. However, most existing approaches focus on static and predefined emotion labels, limiting their diversity and naturalness.…
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling…
Audio-driven talking face generation has gained significant attention for applications in digital media and virtual avatars. While recent methods improve audio-lip synchronization, they often struggle with temporal consistency, identity…
Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…
The task of audio-driven portrait animation involves generating a talking head video using an identity image and an audio track of speech. While many existing approaches focus on lip synchronization and video quality, few tackle the…
Talking head synthesis is a promising approach for the video production industry. Recently, a lot of effort has been devoted in this research area to improve the generation quality or enhance the model generalization. However, there are few…
Significant progress has been made in talking-face video generation research; however, precise lip-audio synchronization and high visual quality remain challenging in editing lip shapes based on input audio. This paper introduces JoyGen, a…
While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information…
The creation of lifelike speech-driven 3D facial animation requires a natural and precise synchronization between audio input and facial expressions. However, existing works still fail to render shapes with flexible head poses and natural…
Speech-driven 3D facial animation has been an attractive task in both academia and industry. Traditional methods mostly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
In recent years, the field of talking faces generation has attracted considerable attention, with certain methods adept at generating virtual faces that convincingly imitate human expressions. However, existing methods face challenges…
While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate…
Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video…
Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and…
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in…