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Related papers: UniMoGen: Universal Motion Generation

200 papers

Function in natural systems arises from one-dimensional sequences forming three-dimensional structures with specific properties. However, current generative models suffer from critical limitations: training objectives seldom target function…

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing…

Human motion modelling is crucial in many areas such as computer graphics, vision and virtual reality. Acquiring high-quality skeletal motions is difficult due to the need for specialized equipment and laborious manual post-posting, which…

Computer Vision and Pattern Recognition · Computer Science 2020-09-14 Wenheng Chen , He Wang , Yi Yuan , Tianjia Shao , Kun Zhou

Existing multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Zhipeng Huang , Shaobin Zhuang , Canmiao Fu , Binxin Yang , Ying Zhang , Chong Sun , Zhizheng Zhang , Yali Wang , Chen Li , Zheng-Jun Zha

Digital humans are fundamental to immersive interaction, yet creating a unified model for holistic modalities, including text, audio, motion, and visual content, remains an open challenge. In this paper, we present Archon, a fully…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Chong Bao , Shichen Liu , Lijun Yu , David Futschik , Stylianos Moschoglou , Shefali Srivastava , Ziqian Bai , Feitong Tan , Guofeng Zhang , Zhaopeng Cui , Sean Fanello , Yinda Zhang

We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone…

Graphics · Computer Science 2023-06-02 Weiyu Li , Xuelin Chen , Peizhuo Li , Olga Sorkine-Hornung , Baoquan Chen

Text-driven motion generation has achieved substantial progress with the emergence of diffusion models. However, existing methods still struggle to generate complex motion sequences that correspond to fine-grained descriptions, depicting…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Mingyuan Zhang , Huirong Li , Zhongang Cai , Jiawei Ren , Lei Yang , Ziwei Liu

The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity…

Graphics · Computer Science 2025-04-18 Jia-Peng Zhang , Cheng-Feng Pu , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

Animating virtual characters with holistic co-speech gestures is a challenging but critical task. Previous systems have primarily focused on the weak correlation between audio and gestures, leading to physically unnatural outcomes that…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yongkang Cheng , Shaoli Huang

We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token prediction, ScaleMoGen frames motion generation as a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Inwoo Hwang , Hojun Jang , Bing Zhou , Jian Wang , Young Min Kim , Chuan Guo

Human motion analysis tasks, such as temporal 3D pose estimation, motion prediction, and motion in-betweening, play an essential role in computer vision. However, current paradigms suffer from severe fragmentation. First, the field is split…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Xinshun Wang , Peiming Li , Ziyi Wang , Zhongbin Fang , Zhichao Deng , Songtao Wu , Jason Li , Mengyuan Liu

Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton…

Graphics · Computer Science 2021-03-22 Xiaoyu Pan , Jiancong Huang , Jiaming Mai , He Wang , Honglin Li , Tongkui Su , Wenjun Wang , Xiaogang Jin

We present X-UniMotion, a unified and expressive implicit latent representation for whole-body human motion, encompassing facial expressions, body poses, and hand gestures. Unlike prior motion transfer methods that rely on explicit skeletal…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Guoxian Song , Hongyi Xu , Xiaochen Zhao , You Xie , Tianpei Gu , Zenan Li , Chenxu Zhang , Linjie Luo

Generating natural and physically plausible character motion remains challenging, particularly for long-horizon control with diverse guidance signals. While prior work combines high-level diffusion-based motion planners with low-level…

Graphics · Computer Science 2025-04-18 Yan Wu , Korrawe Karunratanakul , Zhengyi Luo , Siyu Tang

We introduce UniMuMo, a unified multimodal model capable of taking arbitrary text, music, and motion data as input conditions to generate outputs across all three modalities. To address the lack of time-synchronized data, we align unpaired…

Sound · Computer Science 2024-10-08 Han Yang , Kun Su , Yutong Zhang , Jiaben Chen , Kaizhi Qian , Gaowen Liu , Chuang Gan

Despite recent advances in 3D human motion generation (MoGen) on standard benchmarks, existing text-to-motion models still face a fundamental bottleneck in their generalization capability. In contrast, adjacent generative fields, most…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Jing Lin , Ruisi Wang , Junzhe Lu , Ziqi Huang , Guorui Song , Ailing Zeng , Xian Liu , Chen Wei , Wanqi Yin , Qingping Sun , Zhongang Cai , Lei Yang , Ziwei Liu

Our paper aims to generate diverse and realistic animal motion sequences from textual descriptions, without a large-scale animal text-motion dataset. While the task of text-driven human motion synthesis is already extensively studied and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Zhangsihao Yang , Mingyuan Zhou , Mengyi Shan , Bingbing Wen , Ziwei Xuan , Mitch Hill , Junjie Bai , Guo-Jun Qi , Yalin Wang

Data-driven robotic learning faces an obvious dilemma: robust policies demand large-scale, high-quality demonstration data, yet collecting such data remains a major challenge owing to high operational costs, dependence on specialized…

Robotics · Computer Science 2025-11-13 Yan Huang , Shoujie Li , Xingting Li , Wenbo Ding

With the recent success of deep learning algorithms, many researchers have focused on generative models for human motion animation. However, the research community lacks a platform for training and benchmarking various algorithms, and the…

Graphics · Computer Science 2021-12-14 Yizhou Zhao , Wensi Ai , Liang Qiu , Pan Lu , Feng Shi , Tian Han , Song-Chun Zhu

Human motion modeling traditionally separates motion generation and estimation into distinct tasks with specialized models. Motion generation models focus on creating diverse, realistic motions from inputs like text, audio, or keyframes,…

Graphics · Computer Science 2025-05-05 Jiefeng Li , Jinkun Cao , Haotian Zhang , Davis Rempe , Jan Kautz , Umar Iqbal , Ye Yuan