Related papers: Diffusion Model-based Activity Completion for AI M…
This paper introduces a crowd modeling and motion control approach that employs diffusion adaptation within an adaptive network. In the network, nodes collaboratively address specific estimation problems while simultaneously moving as…
Predicting pedestrian motion trajectories is critical for path planning and motion control of autonomous vehicles. However, accurately forecasting crowd trajectories remains a challenging task due to the inherently multimodal and uncertain…
Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize…
In this work, we present a novel approach for motion customization in video generation, addressing the widespread gap in the exploration of motion representation within video generative models. Recognizing the unique challenges posed by the…
Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…
Redundant manipulators, with their higher Degrees of Freedom (DoFs), offer enhanced kinematic performance and versatility, making them suitable for applications like manufacturing, surgical robotics, and human-robot collaboration. However,…
Existing diffusion-based methods have achieved impressive results in human motion editing. However, these methods often exhibit significant ghosting and body distortion in unseen in-the-wild cases. In this paper, we introduce…
We present a novel generative model for human motion modeling using Generative Adversarial Networks (GANs). We formulate the GAN discriminator using dense validation at each time-scale and perturb the discriminator input to make it…
Despite remarkable achievements in video synthesis, achieving granular control over complex dynamics, such as nuanced movement among multiple interacting objects, still presents a significant hurdle for dynamic world modeling, compounded by…
We introduce Motion2VecSets, a 4D diffusion model for dynamic surface reconstruction from point cloud sequences. While existing state-of-the-art methods have demonstrated success in reconstructing non-rigid objects using neural field…
Since 2023, Vector Quantization (VQ)-based discrete generation methods have rapidly dominated human motion generation, primarily surpassing diffusion-based continuous generation methods in standard performance metrics. However, VQ-based…
AI-Generated Content (AIGC), as a novel manner of providing Metaverse services in the forthcoming Internet paradigm, can resolve the obstacles of immersion requirements. Concurrently, edge computing, as an evolutionary paradigm of computing…
In Multiple Object Tracking, objects often exhibit non-linear motion of acceleration and deceleration, with irregular direction changes. Tacking-by-detection (TBD) trackers with Kalman Filter motion prediction work well in…
We present a new flow-based video completion algorithm. Previous flow completion methods are often unable to retain the sharpness of motion boundaries. Our method first extracts and completes motion edges, and then uses them to guide…
Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict…
This study introduces an efficient and effective method, MeDM, that utilizes pre-trained image Diffusion Models for video-to-video translation with consistent temporal flow. The proposed framework can render videos from scene position…
Inferring 3D human motion is fundamental in many applications, including understanding human activity and analyzing one's intention. While many fruitful efforts have been made to human motion prediction, most approaches focus on pose-driven…
Existing motion capture datasets are largely short-range and cannot yet fit the need of long-range applications. We propose LiDARHuman26M, a new human motion capture dataset captured by LiDAR at a much longer range to overcome this…
Diffusion Models have become a cornerstone of modern generative AI for their exceptional generation quality and controllability. However, their inherent \textit{multi-step iterations} and \textit{complex backbone networks} lead to…
Face animation has achieved much progress in computer vision. However, prevailing GAN-based methods suffer from unnatural distortions and artifacts due to sophisticated motion deformation. In this paper, we propose a Face Animation…