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After an overview of the use of digital shadows in computing science research projects with cultural and social impacts and a focus on recent researches and insights on virtual theaters, this paper introduces a research mixing the…

Graphics · Computer Science 2023-03-14 Georges Gagneré , Anastasiia Ternova

Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are designed to estimate only a single pose, despite the fact…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Jiayi Wang , Diogo Luvizon , Franziska Mueller , Florian Bernard , Adam Kortylewski , Dan Casas , Christian Theobalt

Recent advances in implicit neural representations have made them a popular choice for modeling 3D geometry, achieving impressive results in tasks such as shape representation, reconstruction, and learning priors. However, directly editing…

Graphics · Computer Science 2025-02-06 Fizza Rubab , Yiying Tong

Large image generation and vision models, combined with differentiable rendering technologies, have become powerful tools for generating paths that can be drawn or painted by a robot. However, these tools often overlook the intrinsic…

In daily life, humans utilize hands to manipulate objects. Modeling the shape of objects that are manipulated by the hand is essential for AI to comprehend daily tasks and to learn manipulation skills. However, previous approaches have…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kailin Li , Lixin Yang , Haoyu Zhen , Zenan Lin , Xinyu Zhan , Licheng Zhong , Jian Xu , Kejian Wu , Cewu Lu

In this paper, we present a framework to represent mock 3D objects and scenes, which are not 3D but appear 3D. In our framework, each mock-3D object is represented using 2D non-conservative vector fields and thickness information that are…

Graphics · Computer Science 2024-01-02 Ergun Akleman , Youyou Wang , Ozgur Gonen

Despite remarkable progress in image generation models, generating realistic hands remains a persistent challenge due to their complex articulation, varying viewpoints, and frequent occlusions. We present FoundHand, a large-scale…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Kefan Chen , Chaerin Min , Linguang Zhang , Shreyas Hampali , Cem Keskin , Srinath Sridhar

This paper presents DiffSurf, a transformer-based denoising diffusion model for generating and reconstructing 3D surfaces. Specifically, we design a diffusion transformer architecture that predicts noise from noisy 3D surface vertices and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-28 Yusuke Yoshiyasu , Leyuan Sun

From a single picture of a scene, people can typically grasp the spatial layout immediately and even make good guesses at materials properties and where light is coming from to illuminate the scene. For example, we can reliably tell which…

Computer Vision and Pattern Recognition · Computer Science 2020-01-07 Kevin Karsch

We propose to use transformation optics to generate a general illusion such that an arbitrary object appears to be like some other object of our choice. This is achieved by using a remote device that transforms the scattered light outside a…

We propose a new form of human-machine interaction. It is a pictorial game consisting of interactive rounds of creation between artists and a machine. They repetitively paint one after the other. At its rounds, the computer partially…

Graphics · Computer Science 2021-02-16 Vivien Cabannes , Thomas Kerdreux , Louis Thiry , Tina Campana , Charly Ferrandes

Attribution of paintings is a critical problem in art history. This study extends machine learning analysis to surface topography of painted works. A controlled study of positive attribution was designed with paintings produced by a class…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 F. Ji , M. S. McMaster , S. Schwab , G. Singh , L. N. Smith , S. Adhikari , M. O'Dwyer , F. Sayed , A. Ingrisano , D. Yoder , E. S. Bolman , I. T. Martin , M. Hinczewski , K. D. Singer

Data collection in robotics is spread across diverse hardware, and this variation will increase as new hardware is developed. Effective use of this growing body of data requires methods capable of learning from diverse robot embodiments. We…

Robotics · Computer Science 2025-03-04 Marion Lepert , Ria Doshi , Jeannette Bohg

Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Angtian Wang , Yuanlu Xu , Nikolaos Sarafianos , Robert Maier , Edmond Boyer , Alan Yuille , Tony Tung

We propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typically trains a deep network to regress hand model parameters…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Tze Ho Elden Tse , Franziska Mueller , Zhengyang Shen , Danhang Tang , Thabo Beeler , Mingsong Dou , Yinda Zhang , Sasa Petrovic , Hyung Jin Chang , Jonathan Taylor , Bardia Doosti

In fine art, especially painting, humans have mastered the skill to create unique visual experiences through composing a complex interplay between the content and style of an image. Thus far the algorithmic basis of this process is unknown…

Computer Vision and Pattern Recognition · Computer Science 2015-09-03 Leon A. Gatys , Alexander S. Ecker , Matthias Bethge

We address the problem of using hand-drawn sketches to create exaggerated deformations to faces in videos, such as enlarging the shape or modifying the position of eyes or mouth. This task is formulated as a 3D face model reconstruction and…

Computer Vision and Pattern Recognition · Computer Science 2019-01-29 Long Zhao , Fangda Han , Xi Peng , Xun Zhang , Mubbasir Kapadia , Vladimir Pavlovic , Dimitris N. Metaxas

We propose a method for authoring non-realistic 3D objects (represented as either 3D Gaussian Splats or meshes), that comply with 2D edits from specific viewpoints. Namely, given a 3D object, a user chooses different viewpoints and…

Graphics · Computer Science 2025-04-09 Martin El Mqirmi , Noam Aigerman

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Taein Kwon , Bugra Tekin , Jan Stuhmer , Federica Bogo , Marc Pollefeys

Removing shadows requires an understanding of both lighting conditions and object textures in a scene. Existing methods typically learn pixel-level color mappings between shadow and non-shadow images, in which the joint modeling of lighting…

Computer Vision and Pattern Recognition · Computer Science 2024-02-02 Yuhao Liu , Zhanghan Ke , Ke Xu , Fang Liu , Zhenwei Wang , Rynson W. H. Lau